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How to hide a creature's magical auras
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<blockquote data-quote="michaiel" data-source="post: 6291388" data-attributes="member: 92302"><p>I may have found something. Would the <em>Cloak of Mystery (Su)</em> ability of the Vecna-blooded template (MM5 p.66-67) pretty much stop the above-mentioned spells? The wording is a bit vague, more flavour-oriented and less mechanics-oriented. For instance, it says that you gain "immunity to all divination spells cast against it [sounds like targeting] or cast to learn information about it [sounds like area effects]". But it never actually uses any rules-language like "target". <em>Detect Magic</em> isn't "cast against" any specific creature, but it IS cast to learn information, about the Vecna-blooded creature as well as any other creature that happens to be in the spell's cone. Personally if I were DMing, I'd say that if you went through that much work to get the ability, that you deserve good functionality. But just curious what you guys think.</p><p> </p><p>On a less insane path than questing to become God-blooded.... would <em>Mind Blank</em> foil things like <em>Detect Magic</em>, since it says "This spell protects against all ... information gathering by divination spells or effects". The spell's flavour focuses on mind-affecting, but it also lists the area effect of scrying, which has nothing to do with the mind and is rather visual. <em>Detect Magic</em> and its ilk are certainly "information gathering by divination" and are area effects that have nothing to do with the mind. So... what exactly is under the purview of <em>Mind Blank</em>?</p><p> </p><p>What about the above two in regards to the monster abilities? <em>Cloak of Mystery</em> only mentions "spells", while <em>Mind Blank</em> says "spells or effects". I'd say the monster abilities certainly count as divination <em>effects</em>, so <em>Mind Blank</em> should foil the monsters. Does the rest of the vague wording for <em>Cloak of Mystery</em> allow the monster abilities to be covered by its protection?</p></blockquote><p></p>
[QUOTE="michaiel, post: 6291388, member: 92302"] I may have found something. Would the [I]Cloak of Mystery (Su)[/I] ability of the Vecna-blooded template (MM5 p.66-67) pretty much stop the above-mentioned spells? The wording is a bit vague, more flavour-oriented and less mechanics-oriented. For instance, it says that you gain "immunity to all divination spells cast against it [sounds like targeting] or cast to learn information about it [sounds like area effects]". But it never actually uses any rules-language like "target". [I]Detect Magic[/I] isn't "cast against" any specific creature, but it IS cast to learn information, about the Vecna-blooded creature as well as any other creature that happens to be in the spell's cone. Personally if I were DMing, I'd say that if you went through that much work to get the ability, that you deserve good functionality. But just curious what you guys think. On a less insane path than questing to become God-blooded.... would [I]Mind Blank[/I] foil things like [I]Detect Magic[/I], since it says "This spell protects against all ... information gathering by divination spells or effects". The spell's flavour focuses on mind-affecting, but it also lists the area effect of scrying, which has nothing to do with the mind and is rather visual. [I]Detect Magic[/I] and its ilk are certainly "information gathering by divination" and are area effects that have nothing to do with the mind. So... what exactly is under the purview of [I]Mind Blank[/I]? What about the above two in regards to the monster abilities? [I]Cloak of Mystery[/I] only mentions "spells", while [I]Mind Blank[/I] says "spells or effects". I'd say the monster abilities certainly count as divination [I]effects[/I], so [I]Mind Blank[/I] should foil the monsters. Does the rest of the vague wording for [I]Cloak of Mystery[/I] allow the monster abilities to be covered by its protection? [/QUOTE]
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