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How to hurt a party KotS style - Ginnel stay out :-p
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<blockquote data-quote="CAFRedblade" data-source="post: 4362673" data-attributes="member: 34503"><p>I ran the Inside Lair encounter with Irontooth last Wednesday night. Follow up comes this Wednesday. While I didn't get a TPK, the PC's fled and one party member went down ( to be captured by the Kobolds, and sold to the Hobgoblin Slavers in league with Agrias (Agrid the gnome)</p><p></p><p>So, the quick and dirty setup. </p><p>The party consists of</p><p>Human Pally</p><p>Human Cleric</p><p>Human Ranger (melee)</p><p>Human Wizard</p><p>Halfling Warlock</p><p></p><p>Using Method 2 for Character Creation. </p><p>Quick combat round up,</p><p>Ambush 1, party slaughters the ambush, taking some damage, and spending maybe 1 or 2 healing surges. One Kobold Dragonshield escapes.</p><p></p><p>Ambush 2, Kobold Dragonshield returns with allies to enact revenge. Party takes damage, but with some decent tactics crushes the enemy.</p><p></p><p>Burial Site: Party scouted the place, saw, several human minions(added 2), the Drakes and the Gnome. Pally and Halfling bluffed their way down, got close, and found Douven in the tent. Gnome ordered their deaths(pally and lock) that's when remaining PC's showed up. They handled themselves well, though the Cleric went down once to a Gnome Xbolt shot as he fled without the mirror. </p><p></p><p>Lair, Outside: Added one Kobold Piker to the mix. Party takes damage, Hunter and Pally sally forth and take the most damage, but survive with some quick thinking and healing from the Cleric. Minions make a break for the falls but are cut down.</p><p></p><p>Break, Party decides to rest for 6 hours until the late evening to regain dailies and surges (only three members rest, other two are on patrol/watch)</p><p>Unfortunately the Kobolds take notice and prep for the coming assault, still in two waves though. </p><p>Lair, Inside: Party enters, sees Minions and Skirmishers at choke points along the back walls, left wall unprotected, Cleric moves first and goes around the corner, forcing early confrontation with second wave.....</p><p></p><p>Party regroups, kills minions and one Dragonshield. Leaving Skirmishers, Wyrmpriest, Dragonshield and one added Piker. </p><p>Looks good at this point, well positioned, decent healing left....</p><p>Party members decide to focus fire the Leader, it works, Irontooth goes down in four or so turns. Warlock ability imobilizes IT, and does massive damage( Daily 1), Cleric does some ranged damage, Wizard utilizes Sleep, IT fails. He gets one Frenzy off, dropping the Halfling(but healing from Cleric gets him up) Pally smacks IT before sleep takes effect (Daily 2) and Lock gets off final attack to kill IT. </p><p></p><p>Problem is, this has left the Hunter and Cleric unprotected from the healthy Kobolds... Skirmishers skewer the melee hunter and drop him, Cleric looks like he is next, healing abilities are pretty much used up at this point. </p><p>Party members book it out of the cave, and seeing as IT is down, Kobolds let them... </p><p></p><p>So, if you want a tougher fight from the get go, have both waves attack at once, no waiting, and feel free to add one extra Kobold type, it's more than enough for 5, 6 or 7 regular PC's for this fight. </p><p></p><p>Fun thing, the Hunter will be shipped off to the Slavers and the Gnome, who can then be used as trade for the mirror. When the PC's return, I plan on having some re-inforcements from the Dungeon addition Kobold patrol, and I'm having the Wyrmpriest raise/change IronTooth into IronTeeth by the power of Orcus (from the Eberron conversion). Although two of the Skirmishers, the Dragonshield and the Piker will be gone (guarding the Hunter on his way to the Slavers).</p><p></p><p>Thanks for reading.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 4362673, member: 34503"] I ran the Inside Lair encounter with Irontooth last Wednesday night. Follow up comes this Wednesday. While I didn't get a TPK, the PC's fled and one party member went down ( to be captured by the Kobolds, and sold to the Hobgoblin Slavers in league with Agrias (Agrid the gnome) So, the quick and dirty setup. The party consists of Human Pally Human Cleric Human Ranger (melee) Human Wizard Halfling Warlock Using Method 2 for Character Creation. Quick combat round up, Ambush 1, party slaughters the ambush, taking some damage, and spending maybe 1 or 2 healing surges. One Kobold Dragonshield escapes. Ambush 2, Kobold Dragonshield returns with allies to enact revenge. Party takes damage, but with some decent tactics crushes the enemy. Burial Site: Party scouted the place, saw, several human minions(added 2), the Drakes and the Gnome. Pally and Halfling bluffed their way down, got close, and found Douven in the tent. Gnome ordered their deaths(pally and lock) that's when remaining PC's showed up. They handled themselves well, though the Cleric went down once to a Gnome Xbolt shot as he fled without the mirror. Lair, Outside: Added one Kobold Piker to the mix. Party takes damage, Hunter and Pally sally forth and take the most damage, but survive with some quick thinking and healing from the Cleric. Minions make a break for the falls but are cut down. Break, Party decides to rest for 6 hours until the late evening to regain dailies and surges (only three members rest, other two are on patrol/watch) Unfortunately the Kobolds take notice and prep for the coming assault, still in two waves though. Lair, Inside: Party enters, sees Minions and Skirmishers at choke points along the back walls, left wall unprotected, Cleric moves first and goes around the corner, forcing early confrontation with second wave..... Party regroups, kills minions and one Dragonshield. Leaving Skirmishers, Wyrmpriest, Dragonshield and one added Piker. Looks good at this point, well positioned, decent healing left.... Party members decide to focus fire the Leader, it works, Irontooth goes down in four or so turns. Warlock ability imobilizes IT, and does massive damage( Daily 1), Cleric does some ranged damage, Wizard utilizes Sleep, IT fails. He gets one Frenzy off, dropping the Halfling(but healing from Cleric gets him up) Pally smacks IT before sleep takes effect (Daily 2) and Lock gets off final attack to kill IT. Problem is, this has left the Hunter and Cleric unprotected from the healthy Kobolds... Skirmishers skewer the melee hunter and drop him, Cleric looks like he is next, healing abilities are pretty much used up at this point. Party members book it out of the cave, and seeing as IT is down, Kobolds let them... So, if you want a tougher fight from the get go, have both waves attack at once, no waiting, and feel free to add one extra Kobold type, it's more than enough for 5, 6 or 7 regular PC's for this fight. Fun thing, the Hunter will be shipped off to the Slavers and the Gnome, who can then be used as trade for the mirror. When the PC's return, I plan on having some re-inforcements from the Dungeon addition Kobold patrol, and I'm having the Wyrmpriest raise/change IronTooth into IronTeeth by the power of Orcus (from the Eberron conversion). Although two of the Skirmishers, the Dragonshield and the Piker will be gone (guarding the Hunter on his way to the Slavers). Thanks for reading. [/QUOTE]
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