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How to I scare my group?
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<blockquote data-quote="Pielorinho" data-source="post: 45809" data-attributes="member: 259"><p>Tell them that you're starting a Spice Girls campaign.</p><p></p><p>Oh, wait -- maybe I should read the rest of your post.</p><p></p><p>Okay. This seems like a great time for atmospheric effects. Got some flashlights? Pass a few of them out, and turn out the lights in your gaming room until the PCs manage to restore some power to the ship.</p><p></p><p>If you have the time, check out a copy of Event Horizon (horrible movie, I think, but that's irrelevant). Cue up some scary sound effects from it, and either play the tape with the video turned off, or record the sounds from it.</p><p></p><p>Write up some of the logs on your computer in text, and allow the players to read them there. Maybe have them degenerate into random ASCII near the end.</p><p></p><p>Constant spot checks and listen checks. Weird noises echo through the ship -- even if there's no atmosphere in the ship, things can bang against the hull. You may know that it's bodies or stuff drifting and colliding against the hull, but the PCs will hear the banging coming from some indeterminate location.</p><p></p><p>Is the shadow creature corporeal? I'm guessing it must be, if the corpses are disemboweled. Have it hide in shadows and send frozen bodies careening toward the PCs. They'll think it's an attack, and they're sort of right.</p><p></p><p>Tell me more about the shadow creature -- there's great potential for it scaring teh PCs long before they see it, depending on what it can do. Specifically, can it:</p><p>-Be corporeal</p><p>-Survive outer space</p><p>-Cling to the ship's hull (inside or outside)</p><p>-Make noise</p><p>-Screw around with electronics</p><p>-Speak</p><p></p><p>If the PCs do get the lights turned on at some point, you should turn on the room's lights. They'll be relieved. But the shadow creature may try to turn them off again. When they're not expecting it, reach out and flip the lights back off, and immediately have weird noises begin again.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 45809, member: 259"] Tell them that you're starting a Spice Girls campaign. Oh, wait -- maybe I should read the rest of your post. Okay. This seems like a great time for atmospheric effects. Got some flashlights? Pass a few of them out, and turn out the lights in your gaming room until the PCs manage to restore some power to the ship. If you have the time, check out a copy of Event Horizon (horrible movie, I think, but that's irrelevant). Cue up some scary sound effects from it, and either play the tape with the video turned off, or record the sounds from it. Write up some of the logs on your computer in text, and allow the players to read them there. Maybe have them degenerate into random ASCII near the end. Constant spot checks and listen checks. Weird noises echo through the ship -- even if there's no atmosphere in the ship, things can bang against the hull. You may know that it's bodies or stuff drifting and colliding against the hull, but the PCs will hear the banging coming from some indeterminate location. Is the shadow creature corporeal? I'm guessing it must be, if the corpses are disemboweled. Have it hide in shadows and send frozen bodies careening toward the PCs. They'll think it's an attack, and they're sort of right. Tell me more about the shadow creature -- there's great potential for it scaring teh PCs long before they see it, depending on what it can do. Specifically, can it: -Be corporeal -Survive outer space -Cling to the ship's hull (inside or outside) -Make noise -Screw around with electronics -Speak If the PCs do get the lights turned on at some point, you should turn on the room's lights. They'll be relieved. But the shadow creature may try to turn them off again. When they're not expecting it, reach out and flip the lights back off, and immediately have weird noises begin again. Daniel [/QUOTE]
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