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How to I scare my group?
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<blockquote data-quote="Pielorinho" data-source="post: 45904" data-attributes="member: 259"><p>Okay, more ideas: the creature is one that feeds in some sense on fear. In fact, there's something about the heart of a terrified creature which is irresistably delicious to it.</p><p></p><p>It'll clatter along the outside of the hull, making plenty of noise. And then it'll shift into the shadow plane, go through to the inside, and meld into shadows, and watch the fun.</p><p></p><p>Do you know what the base creature will be? And how did the ship encounter it? You could consider using a formian as a base creature, or a human, or a girallon, or a howler, or a creature of your own creation. I'd suggest something humanoid or canine as your base -- something too weird, like a gibbering mouther, doesn't seem right for this scenario. And the more I think about it, the more I like the idea of a howler or something else canine.</p><p></p><p>What if you use a howler, but give it one more ability -- the ability to do 1d6 points of electrical damage with each hit, and the ability to communicate telepathically with opponents. This will allow it to short out machinery and freak out players with maximum ability. If you want to make it superscary, give it the major image ability at will.</p><p></p><p>As for the logs, they should build up from simple, striaghtforward logs until the scary ones -- but it depends on what creature you use. One log should involve a person whose lover is missing; they're going to look for the lover now. Another log should be someone whose clearly gone mad, sending a distress signal that never went through.</p><p></p><p>How does that sound?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 45904, member: 259"] Okay, more ideas: the creature is one that feeds in some sense on fear. In fact, there's something about the heart of a terrified creature which is irresistably delicious to it. It'll clatter along the outside of the hull, making plenty of noise. And then it'll shift into the shadow plane, go through to the inside, and meld into shadows, and watch the fun. Do you know what the base creature will be? And how did the ship encounter it? You could consider using a formian as a base creature, or a human, or a girallon, or a howler, or a creature of your own creation. I'd suggest something humanoid or canine as your base -- something too weird, like a gibbering mouther, doesn't seem right for this scenario. And the more I think about it, the more I like the idea of a howler or something else canine. What if you use a howler, but give it one more ability -- the ability to do 1d6 points of electrical damage with each hit, and the ability to communicate telepathically with opponents. This will allow it to short out machinery and freak out players with maximum ability. If you want to make it superscary, give it the major image ability at will. As for the logs, they should build up from simple, striaghtforward logs until the scary ones -- but it depends on what creature you use. One log should involve a person whose lover is missing; they're going to look for the lover now. Another log should be someone whose clearly gone mad, sending a distress signal that never went through. How does that sound? Daniel [/QUOTE]
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