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How to I scare my group?
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<blockquote data-quote="UD" data-source="post: 48485" data-attributes="member: 316"><p>My group has seemed to taken a liking to ammo based weapons (we play way to much CyberPunk). Yeah, generally they arnt supposed to kill it, just make it out allive (well not *all* of them)</p><p></p><p>Anyway heres a list of encounters the group may have:</p><p></p><p>In the initial entry bay there is written on the walls in blood a message telling people to leave, flee and destroy the ship. Lying next to it is a dead ban in a pool of blood, having been shot several times.</p><p></p><p>General clanning on the hull, and the occasional scream.</p><p></p><p>Before they have the evidence about the statue being a god I will let them find the crew member who has decided that he can not take te truth, and has decided no one else will. He has planet a bomb in the engine room.... A race against time will ensure as the PC's work themselfs deep into the ship to deactivate the bomb. Then work back, to find that the man is now a fine spray on the floor of the room...</p><p></p><p>At some point maybe a floor will collapse into the level below, prehaps into some of the crew who have become Wights...</p><p></p><p>At one point a dead body falls on to the PC's out of a air vent.</p><p></p><p>After getting the computer/power back on line the internal comms will start to work (before its was just static) and they recieve a distress call from one of the lower levels, one of the crew is hiding in a storage compartment. When they arrive outside they find it locked, looking in through the window, they see a look of absolute horror on this guys face as he shoots wildly at something out of the PC's vision. After emptying the gun, he looks towards the PC's then back, to where the PC's can't see. Realising that they wont get through in time to help him he pulls a clip from his pocket he places it in the gun and kills himself.</p><p></p><p>When the mechanic/whoever is working to retrieve files from the computer when power is brought back online, he 'your next' message comes up.</p><p></p><p>Random spot checks, with cryptic replies like 'your not sure but there could have been something down there. its all still and dark now...'</p><p></p><p>Coming over two bodies where two crew members have fought each other to the death in a gun fight. </p><p></p><p>Captain's log of events, which is retrieved randomly. A lot of it comes across as the gibering nonsense of a mad man.</p><p></p><p>Crew log where the crew member talks about finding fluffy. Soon followed by a howl....</p><p></p><p>Finding a crew member curled up in a corner muttering to himsself incoherently.</p><p></p><p>Finally extracting the scientific data from the computer and prehaps learning that the statue is a dead god.</p><p></p><p>Mad crew members attacking them.</p><p></p><p>At least 1 attmept to posses a PC and cause havok. Im still not sure what teh best way to handle this is if the PC is possesed. Should I get the PC to play, or should I?</p></blockquote><p></p>
[QUOTE="UD, post: 48485, member: 316"] My group has seemed to taken a liking to ammo based weapons (we play way to much CyberPunk). Yeah, generally they arnt supposed to kill it, just make it out allive (well not *all* of them) Anyway heres a list of encounters the group may have: In the initial entry bay there is written on the walls in blood a message telling people to leave, flee and destroy the ship. Lying next to it is a dead ban in a pool of blood, having been shot several times. General clanning on the hull, and the occasional scream. Before they have the evidence about the statue being a god I will let them find the crew member who has decided that he can not take te truth, and has decided no one else will. He has planet a bomb in the engine room.... A race against time will ensure as the PC's work themselfs deep into the ship to deactivate the bomb. Then work back, to find that the man is now a fine spray on the floor of the room... At some point maybe a floor will collapse into the level below, prehaps into some of the crew who have become Wights... At one point a dead body falls on to the PC's out of a air vent. After getting the computer/power back on line the internal comms will start to work (before its was just static) and they recieve a distress call from one of the lower levels, one of the crew is hiding in a storage compartment. When they arrive outside they find it locked, looking in through the window, they see a look of absolute horror on this guys face as he shoots wildly at something out of the PC's vision. After emptying the gun, he looks towards the PC's then back, to where the PC's can't see. Realising that they wont get through in time to help him he pulls a clip from his pocket he places it in the gun and kills himself. When the mechanic/whoever is working to retrieve files from the computer when power is brought back online, he 'your next' message comes up. Random spot checks, with cryptic replies like 'your not sure but there could have been something down there. its all still and dark now...' Coming over two bodies where two crew members have fought each other to the death in a gun fight. Captain's log of events, which is retrieved randomly. A lot of it comes across as the gibering nonsense of a mad man. Crew log where the crew member talks about finding fluffy. Soon followed by a howl.... Finding a crew member curled up in a corner muttering to himsself incoherently. Finally extracting the scientific data from the computer and prehaps learning that the statue is a dead god. Mad crew members attacking them. At least 1 attmept to posses a PC and cause havok. Im still not sure what teh best way to handle this is if the PC is possesed. Should I get the PC to play, or should I? [/QUOTE]
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