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How to I scare my group?
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<blockquote data-quote="Roland Delacroix" data-source="post: 48711" data-attributes="member: 1753"><p>The fear of physical threats is nothing compared to the fear of mental instability. Start having one character see things like blood on walls, etc. When everyone looks, including the character, nothing is there.</p><p></p><p>Incorpreal types are great, no physical enemy makes the enemy more unknown, what we don't know we fear.</p><p></p><p>I agre, Event Horizon is a GREAT movie for you to see, kinda freaky in a few parts.</p><p></p><p>Try Will saves all over. This goes back to the mental degrading. As the setting causes madness to creep up have em roll Will saves to not do stuff. The first time you say in the ships hold "make a Will save. Good, you grip the rail tightly, ignoring the nagging voice telling you the cold of deep space is a better choice than what remains on this ship." Reflex saves might work here too, to keep the save thing fair to all classes. Heh, i ran an awesome game once based on some Lovecraft stuff, there was this bell, not evil its creaters were beyond 'good' and 'evil', but when the bad guys rang it its reverberating coaxed everyone that thier eyes weren't importantm, why not gouge them out? The players saw NPCs everywhere tearing our thier eyes and, i swear on God's teeth, their hair started standing on end when I said "Make a will save, Hmm, you start gouging your eyes, hmm, only a little damage so far...."</p><p></p><p>Another good trick is the sleeper. What I usually do to make the game go longer is the first character that dies I talk to the player aside and ask them if they would rather work for me for a little while. Thier characeter would have been dead, but I just let em play a little longer as a sleeper spy/madman. Eventually I trigger him, he trys to kill a few PCs, and the rest of the party is totally freaked that the PLAYER could even do something like that. They start looking crosseyed at everyone else, not knowing who else i've made 'deals' with. Player and I grin evilly at this point.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 48711, member: 1753"] The fear of physical threats is nothing compared to the fear of mental instability. Start having one character see things like blood on walls, etc. When everyone looks, including the character, nothing is there. Incorpreal types are great, no physical enemy makes the enemy more unknown, what we don't know we fear. I agre, Event Horizon is a GREAT movie for you to see, kinda freaky in a few parts. Try Will saves all over. This goes back to the mental degrading. As the setting causes madness to creep up have em roll Will saves to not do stuff. The first time you say in the ships hold "make a Will save. Good, you grip the rail tightly, ignoring the nagging voice telling you the cold of deep space is a better choice than what remains on this ship." Reflex saves might work here too, to keep the save thing fair to all classes. Heh, i ran an awesome game once based on some Lovecraft stuff, there was this bell, not evil its creaters were beyond 'good' and 'evil', but when the bad guys rang it its reverberating coaxed everyone that thier eyes weren't importantm, why not gouge them out? The players saw NPCs everywhere tearing our thier eyes and, i swear on God's teeth, their hair started standing on end when I said "Make a will save, Hmm, you start gouging your eyes, hmm, only a little damage so far...." Another good trick is the sleeper. What I usually do to make the game go longer is the first character that dies I talk to the player aside and ask them if they would rather work for me for a little while. Thier characeter would have been dead, but I just let em play a little longer as a sleeper spy/madman. Eventually I trigger him, he trys to kill a few PCs, and the rest of the party is totally freaked that the PLAYER could even do something like that. They start looking crosseyed at everyone else, not knowing who else i've made 'deals' with. Player and I grin evilly at this point. [/QUOTE]
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