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How to I scare my group?
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<blockquote data-quote="Imperialus" data-source="post: 50335" data-attributes="member: 893"><p>Reminds me of a Shadowrun adventure I ran once. The team had to do a simple data retrival in a Aztechnology complex (with 250+ Karma characters this classified as a simple run). They went in and began noticeing a surpriseing lack of liveing securety personel, power, liveing scientests ect. You know all the stuff you normally expect to find in a research station. At first they simply thought that they had happened to make their move just after another team had been through. That was untill they found 20 or so jaguar guards (really really nasty buggers) crucified and disembowled arranged in a magical circle. Then they noticed a mission log stateing that the Jaguars had the exact same objective as them. It wasn't untill they finally got jumped by a force 15 free blood spirit that they really knew what was going on. It was ugly, I'll say that much. The only time I had a higher body count was when I ran them though the Archology.</p><p></p><p>One other idea might be to have them find a surviveing child who has been corrupted by the remaining psychic energies from the dead god who leads them into an ambush. Make sure you have the kid act screwed up a'la exorsist. Kids are one of the best ways to screw with the mind of a group. I mean after the Arc the Shadowrun group I mentioned earlier still twitches whenever they see a kid with a datajack.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 50335, member: 893"] Reminds me of a Shadowrun adventure I ran once. The team had to do a simple data retrival in a Aztechnology complex (with 250+ Karma characters this classified as a simple run). They went in and began noticeing a surpriseing lack of liveing securety personel, power, liveing scientests ect. You know all the stuff you normally expect to find in a research station. At first they simply thought that they had happened to make their move just after another team had been through. That was untill they found 20 or so jaguar guards (really really nasty buggers) crucified and disembowled arranged in a magical circle. Then they noticed a mission log stateing that the Jaguars had the exact same objective as them. It wasn't untill they finally got jumped by a force 15 free blood spirit that they really knew what was going on. It was ugly, I'll say that much. The only time I had a higher body count was when I ran them though the Archology. One other idea might be to have them find a surviveing child who has been corrupted by the remaining psychic energies from the dead god who leads them into an ambush. Make sure you have the kid act screwed up a'la exorsist. Kids are one of the best ways to screw with the mind of a group. I mean after the Arc the Shadowrun group I mentioned earlier still twitches whenever they see a kid with a datajack. [/QUOTE]
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