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How to implement Advanced Classes in a 4e framework
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<blockquote data-quote="arscott" data-source="post: 4751935" data-attributes="member: 17969"><p>So, I've been juggling around some ideas for a 4e version of d20 Modern recently. Given the importance of multiclassing in d20 Modern, a 4e version needs a way to capture that multiclass feel in a system where 3e-style multiclassing no longer works.</p><p></p><p>my solution: a <em>Heroic Calling</em>. The heroic calling works similarly to a paragon path or an epic destiny, adding to or replacing abilities of the base class.</p><p></p><p>So where a 4e D&D's first ten levels look like this (with all powers coming from class)[sblock]<strong>1st:</strong></p><p>•class features</p><p>•at-will powers (2)</p><p>•encounter power</p><p>•daily power</p><p><strong>2nd:</strong></p><p>•utility power</p><p><strong>3rd:</strong></p><p>•encounter power</p><p><strong>5th:</strong></p><p>•daily power</p><p><strong>6th:</strong></p><p>•utility power</p><p><strong>7th:</strong></p><p>•encounter power</p><p><strong>9th:</strong></p><p>•daily power</p><p><strong>10th:</strong></p><p>•utility power[/Sblock]a 4e modern characters first ten levels look like this (<span style="color: DarkOrange">Orange = basic class</span> <span style="color: RoyalBlue">Blue = heroic calling</span>)[sblock]<strong>1st:</strong></p><p><span style="color: DarkOrange">•basic class features</span></p><p><span style="color: DarkOrange">•at-will power</span></p><p><span style="color: DarkOrange">•encounter power</span></p><p><span style="color: DarkOrange">•daily power</span></p><p><span style="color: RoyalBlue">•heroic calling features</span></p><p><span style="color: RoyalBlue">•at-will power</span></p><p><strong>2nd:</strong></p><p><span style="color: DarkOrange">•utility power</span></p><p><strong>3rd:</strong></p><p><span style="color: RoyalBlue">•encounter power</span></p><p><strong>5th:</strong></p><p><span style="color: DarkOrange">•daily power</span></p><p><strong>6th:</strong></p><p><span style="color: RoyalBlue">•utility power</span></p><p><span style="color: RoyalBlue">•heroic calling feature</span></p><p><strong>7th:</strong></p><p><span style="color: DarkOrange">•encounter power</span></p><p><strong>9th:</strong></p><p><span style="color: RoyalBlue">•daily power</span></p><p><strong>10th:</strong></p><p><span style="color: DarkOrange">•utility power</span>[/Sblock]</p><p></p><p>Normally, a character would pick a basic class and a heroic calling (such as Strong Hero (Martial Artist) or Dedicated Hero (Field Medic), but through something akin to (but more robust than) paragon multiclassing, a character might choose to become a Strong Hero (Tough Hero) or a Dedicated hero (Fast Hero).</p><p></p><p>What do you folks think. In particular, how do you feel about the above distribution? If the character you want to play is (for example) a hermetic alchemist, would you be fine with getting your alchemy powers at 1st (at-will), 3rd (encounter) 6th (utility) and 9th (daily)? Would you prefer a different spread?</p></blockquote><p></p>
[QUOTE="arscott, post: 4751935, member: 17969"] So, I've been juggling around some ideas for a 4e version of d20 Modern recently. Given the importance of multiclassing in d20 Modern, a 4e version needs a way to capture that multiclass feel in a system where 3e-style multiclassing no longer works. my solution: a [I]Heroic Calling[/I]. The heroic calling works similarly to a paragon path or an epic destiny, adding to or replacing abilities of the base class. So where a 4e D&D's first ten levels look like this (with all powers coming from class)[sblock][B]1st:[/B] •class features •at-will powers (2) •encounter power •daily power [B]2nd:[/B] •utility power [B]3rd:[/B] •encounter power [B]5th:[/B] •daily power [B]6th:[/B] •utility power [B]7th:[/B] •encounter power [B]9th:[/B] •daily power [B]10th:[/B] •utility power[/Sblock]a 4e modern characters first ten levels look like this ([COLOR="DarkOrange"]Orange = basic class[/COLOR] [COLOR="RoyalBlue"]Blue = heroic calling[/COLOR])[sblock][B]1st:[/B] [COLOR="DarkOrange"]•basic class features •at-will power •encounter power •daily power[/COLOR] [COLOR="RoyalBlue"]•heroic calling features •at-will power[/COLOR] [B]2nd:[/B] [COLOR="DarkOrange"]•utility power[/COLOR] [B]3rd:[/B] [COLOR="RoyalBlue"]•encounter power[/COLOR] [B]5th:[/B] [COLOR="DarkOrange"]•daily power[/COLOR] [B]6th:[/B] [COLOR="RoyalBlue"]•utility power •heroic calling feature[/COLOR] [B]7th:[/B] [COLOR="DarkOrange"]•encounter power[/COLOR] [B]9th:[/B] [COLOR="RoyalBlue"]•daily power[/COLOR] [B]10th:[/B] [COLOR="DarkOrange"]•utility power[/COLOR][/Sblock] Normally, a character would pick a basic class and a heroic calling (such as Strong Hero (Martial Artist) or Dedicated Hero (Field Medic), but through something akin to (but more robust than) paragon multiclassing, a character might choose to become a Strong Hero (Tough Hero) or a Dedicated hero (Fast Hero). What do you folks think. In particular, how do you feel about the above distribution? If the character you want to play is (for example) a hermetic alchemist, would you be fine with getting your alchemy powers at 1st (at-will), 3rd (encounter) 6th (utility) and 9th (daily)? Would you prefer a different spread? [/QUOTE]
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