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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9220294" data-attributes="member: 58172"><p>Re 2014 "race" ability score increases.</p><p></p><p>In 2024, the ability scores improvement derives from the "background". This implies the character grew up learning to improve certain ability scores − in the same way that advancing thru levels can also improve certain ability scores. The abilities are occupational. There is no longer any link between "species" and abilities.</p><p></p><p></p><p></p><p>For players who want the <em>flavors</em> of earlier "races", there is a safe way to do this in 2024.</p><p></p><p>For example, suppose a player wants a Dwarf character with an unusually high Constitution. Of course, a player can just do this. But there can also be a "background" that does this in a flavorful way.</p><p></p><p>In 2024, each dwarven culture is complex with many possible backgrounds that a player can choose. Likewise a Dwarf character can come from any culture, including one where Dwarves are a minority. There are potentially innumerable backgrounds. It is ok if ONE of these backgrounds digs deep into a flavor of the earlier Dwarf. Example for a 2014 "Hill Dwarf".</p><p></p><p></p><p></p><p><strong>2024 BACKGROUNDS</strong></p><p></p><p>GREAT RIFT MINER</p><p><strong>Ability Scores:</strong> +2 Constitution, +1 Wisdom</p><p><strong>Skill Proficiency:</strong> Perception</p><p><strong>Weapon Proficiency (replaces a skill):</strong> War Pick, Throwing Hammer, or War Hammer</p><p><strong>Toolset Proficiency:</strong> Alchemist, Jeweler, Mason, or Smith</p><p><strong>Language:</strong> Riftspeak dialect of Dwarvish</p><p><strong>Feat:</strong> Tough or Crafter</p><p></p><p>Originating from the Gold culture of the Dwarf species, mining traditions have existed at the Great Rift since ancient times. Today, many of these miners of gold and other resources are still Goldans. Certain extended families from various species inherit the rights to mine there. These families coordinate with each other to regulate the mining activity and its commerce at Underhome, the capital city of Deep Realm. Great Rift miners continue time-tested mining traditions, that emphasize perceptiveness and tenacity, to detect and pursue the valuable minerals.</p><p></p><p></p><p></p><p>(Remember, a player can choose the Great Rift Miner background, and swap in different ability improvements, skill, tool, language, feat, etcetera. A background only suggests what is typical.)</p><p></p><p>As the above example of the Great Rift Miner background demonstrates, it is easy to import "Hill Dwarf" flavor − and even its +2 Constitution score and +1 Wisdom score improvements − into 2024.</p><p></p><p>At the same time, this background is clearly a local culture. There is no biological essentialism. There are many Great Rift miner families that are Nondwarf. Certainly, not every Gold Dwarf is a Great Rift Miner.</p><p></p><p>Yet there is fun, familiar, flavor.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9220294, member: 58172"] Re 2014 "race" ability score increases. In 2024, the ability scores improvement derives from the "background". This implies the character grew up learning to improve certain ability scores − in the same way that advancing thru levels can also improve certain ability scores. The abilities are occupational. There is no longer any link between "species" and abilities. For players who want the [I]flavors[/I] of earlier "races", there is a safe way to do this in 2024. For example, suppose a player wants a Dwarf character with an unusually high Constitution. Of course, a player can just do this. But there can also be a "background" that does this in a flavorful way. In 2024, each dwarven culture is complex with many possible backgrounds that a player can choose. Likewise a Dwarf character can come from any culture, including one where Dwarves are a minority. There are potentially innumerable backgrounds. It is ok if ONE of these backgrounds digs deep into a flavor of the earlier Dwarf. Example for a 2014 "Hill Dwarf". [B]2024 BACKGROUNDS[/B] GREAT RIFT MINER [B]Ability Scores:[/B] +2 Constitution, +1 Wisdom [B]Skill Proficiency:[/B] Perception [B]Weapon Proficiency (replaces a skill):[/B] War Pick, Throwing Hammer, or War Hammer [B]Toolset Proficiency:[/B] Alchemist, Jeweler, Mason, or Smith [B]Language:[/B] Riftspeak dialect of Dwarvish [B]Feat:[/B] Tough or Crafter Originating from the Gold culture of the Dwarf species, mining traditions have existed at the Great Rift since ancient times. Today, many of these miners of gold and other resources are still Goldans. Certain extended families from various species inherit the rights to mine there. These families coordinate with each other to regulate the mining activity and its commerce at Underhome, the capital city of Deep Realm. Great Rift miners continue time-tested mining traditions, that emphasize perceptiveness and tenacity, to detect and pursue the valuable minerals. (Remember, a player can choose the Great Rift Miner background, and swap in different ability improvements, skill, tool, language, feat, etcetera. A background only suggests what is typical.) As the above example of the Great Rift Miner background demonstrates, it is easy to import "Hill Dwarf" flavor − and even its +2 Constitution score and +1 Wisdom score improvements − into 2024. At the same time, this background is clearly a local culture. There is no biological essentialism. There are many Great Rift miner families that are Nondwarf. Certainly, not every Gold Dwarf is a Great Rift Miner. Yet there is fun, familiar, flavor. [/QUOTE]
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