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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="CreamCloud0" data-source="post: 9220814" data-attributes="member: 7034710"><p>as someone who feels species ASI fall at least closer to what i'd like than not i'd just like to say the following, the reason i like 'the idea behind them' (if not the actual implementation) is because they mechanically instil differences between the different species, an elf is not a dwarf is not a dragonborn is not a tiefling in the same way that a cat is not a dog is not a horse is not a cow, they might all share the same fundamental shape but they are also all fundamentally different at a base level too, a cat or an elf's body is fundamentally optimised for agility in a way that a dwarf or a dog's <em>isn't</em> and i'd like that to be represented in a way that has noticeable impact on my gameplay, and so that i couldn't just swap my species out like the outfits on a doll and not have it really matter to how they feel and play, even if i want to play 'the most feeble goliath' the fact that they are a goliath should give them some edge in physical might than 'the most feeble elf', the strengths of their fundamental biology shouldn't be able to be traded out just because 'well my goliath spent their childhood studying rather than lifting weights', cool, that doesn't change the fact that you're still a goliath 8ft tall at minimum, with arms as thick as some people, you're going to be passable at physical tasks to some degree regardless.</p><p></p><p>i'll probably not say much more in this thread, i've been in enough of yarrel's threads about species and their respective cultures.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9220814, member: 7034710"] as someone who feels species ASI fall at least closer to what i'd like than not i'd just like to say the following, the reason i like 'the idea behind them' (if not the actual implementation) is because they mechanically instil differences between the different species, an elf is not a dwarf is not a dragonborn is not a tiefling in the same way that a cat is not a dog is not a horse is not a cow, they might all share the same fundamental shape but they are also all fundamentally different at a base level too, a cat or an elf's body is fundamentally optimised for agility in a way that a dwarf or a dog's [I]isn't[/I] and i'd like that to be represented in a way that has noticeable impact on my gameplay, and so that i couldn't just swap my species out like the outfits on a doll and not have it really matter to how they feel and play, even if i want to play 'the most feeble goliath' the fact that they are a goliath should give them some edge in physical might than 'the most feeble elf', the strengths of their fundamental biology shouldn't be able to be traded out just because 'well my goliath spent their childhood studying rather than lifting weights', cool, that doesn't change the fact that you're still a goliath 8ft tall at minimum, with arms as thick as some people, you're going to be passable at physical tasks to some degree regardless. i'll probably not say much more in this thread, i've been in enough of yarrel's threads about species and their respective cultures. [/QUOTE]
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