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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9221377" data-attributes="member: 58172"><p>Players can create their own background.</p><p></p><p>The background grants: ability scores +2 and +1, two skills, one toolset, and a language. Plus a feat. These can be whatever the player wants.</p><p></p><p></p><p>That means, when the 2024 Players Handbook lists an official background, the player can change anything about it.</p><p></p><p>Example. A player picks the Great Rift Miner, but decides to have Intelligence and Dexterity instead, and proficiencies with Nature and Slight of Hand, plus Alchemist toolset. He is a miner − someone needs to make the dynamite. It is legal.</p><p></p><p>The official description is a suggestion. But the player can make it ones own.</p><p></p><p></p><p>The narrative aspect of a background needs the player and the DM to agree: which mining family, who are the persons, what position one has, what are the relationships. Perhaps the character is the son of wealthy parents − which has resource implications and the DM needs to think about. Whatever seems fun and seems doable in the setting − go for it.</p><p></p><p></p><p>It is legal for a player to create a new background from scratch. The abilities, proficiencies, and feat are whatever the player wants. And the narrative details for how the background concept fits into the setting need to resolve with the DM anyway.</p><p></p><p></p><p>The benefit of adding culturally-specific background to the Players Handbook is, they communicate a deep amount of setting flavor in a useful way. And. A player should feel free to modify it to taste.</p><p></p><p>In the list of five backgrounds for the High culture of the Elf species, the ability score improvements relate to the background experience. However, if a player wants to substitute +2 Dexterity score and +1 Intelligence score for any of them, that is legal too.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9221377, member: 58172"] Players can create their own background. The background grants: ability scores +2 and +1, two skills, one toolset, and a language. Plus a feat. These can be whatever the player wants. That means, when the 2024 Players Handbook lists an official background, the player can change anything about it. Example. A player picks the Great Rift Miner, but decides to have Intelligence and Dexterity instead, and proficiencies with Nature and Slight of Hand, plus Alchemist toolset. He is a miner − someone needs to make the dynamite. It is legal. The official description is a suggestion. But the player can make it ones own. The narrative aspect of a background needs the player and the DM to agree: which mining family, who are the persons, what position one has, what are the relationships. Perhaps the character is the son of wealthy parents − which has resource implications and the DM needs to think about. Whatever seems fun and seems doable in the setting − go for it. It is legal for a player to create a new background from scratch. The abilities, proficiencies, and feat are whatever the player wants. And the narrative details for how the background concept fits into the setting need to resolve with the DM anyway. The benefit of adding culturally-specific background to the Players Handbook is, they communicate a deep amount of setting flavor in a useful way. And. A player should feel free to modify it to taste. In the list of five backgrounds for the High culture of the Elf species, the ability score improvements relate to the background experience. However, if a player wants to substitute +2 Dexterity score and +1 Intelligence score for any of them, that is legal too. [/QUOTE]
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