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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9225191" data-attributes="member: 58172"><p>The Grasslander cultures need a polytheism that is free from Gruumsh.</p><p></p><p>Here is an example, that derives loosely from the Circle of Greater Powers, a specific polytheistic tradition known in Faerun.</p><p></p><p></p><p>The Orcish local traditions differ substantially from locale to locale, but conflative generalization can include the following elements among many Grasslander cultures.</p><p></p><p>• A deity of lands and skies, Elementals and Giants</p><p>• A deity of animal life and hunting</p><p>• A deity of plant life, agriculture, crops, peace and prosperity</p><p>• A deity of miracles (positive energy, Divine, Primal, and Arcane magics)</p><p>• A deity of knowledge, tradition and innovation</p><p>• A deity of night, both compassion and justice</p><p>• A deity of life, ancestors and descendants</p><p>• Gruumsh is a minor deity, a Fiend of rage, and its eternal wars of slaughter and strife</p><p>• Orcus is a common taboo, a Fiend of undeath (negative void and necromancy)</p><p></p><p>Where Gruumsh is normally a minor figure, relating to the angry aspects of adrenaline, the Gruumsh cult elevates him to the only major deity. This Gruumsh sect regards all other Orcish sacred traditions to be false and punishable by death. The adherents of the Gruumsh cult are typically Evil, predatory toward all others, and celebrating horrific murders. Local variations of the Gruumsh cult differ in tendencies toward Lawful group violence and Chaotic individual violence. Most Grasslander and virtually all Mountain cultures view the Gruumsh cultists as a terrorist organization and respond accordingly. However, the cultists have influence in the Many Arrows Kingdom in the far Northwest, as well as in some Orc-Ogre communities in Evermoors. A leader of a local cult typically goes by the title, "Eye of Gruumsh", or the "Eye".</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9225191, member: 58172"] The Grasslander cultures need a polytheism that is free from Gruumsh. Here is an example, that derives loosely from the Circle of Greater Powers, a specific polytheistic tradition known in Faerun. The Orcish local traditions differ substantially from locale to locale, but conflative generalization can include the following elements among many Grasslander cultures. • A deity of lands and skies, Elementals and Giants • A deity of animal life and hunting • A deity of plant life, agriculture, crops, peace and prosperity • A deity of miracles (positive energy, Divine, Primal, and Arcane magics) • A deity of knowledge, tradition and innovation • A deity of night, both compassion and justice • A deity of life, ancestors and descendants • Gruumsh is a minor deity, a Fiend of rage, and its eternal wars of slaughter and strife • Orcus is a common taboo, a Fiend of undeath (negative void and necromancy) Where Gruumsh is normally a minor figure, relating to the angry aspects of adrenaline, the Gruumsh cult elevates him to the only major deity. This Gruumsh sect regards all other Orcish sacred traditions to be false and punishable by death. The adherents of the Gruumsh cult are typically Evil, predatory toward all others, and celebrating horrific murders. Local variations of the Gruumsh cult differ in tendencies toward Lawful group violence and Chaotic individual violence. Most Grasslander and virtually all Mountain cultures view the Gruumsh cultists as a terrorist organization and respond accordingly. However, the cultists have influence in the Many Arrows Kingdom in the far Northwest, as well as in some Orc-Ogre communities in Evermoors. A leader of a local cult typically goes by the title, "Eye of Gruumsh", or the "Eye". [/QUOTE]
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