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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="CleverNickName" data-source="post: 9250702" data-attributes="member: 50987"><p>This is a timely topic; I've been mulling this over for my next D&D campaign. I want the players to have as much customization as possible for their characters, but I also don't want to muddle everything together so much that every character is essentially the same. I'll be following this thread with interest.</p><p></p><p>So far, I've gathered the following ideas from this thread.</p><p></p><p><strong>Ability Score Increases</strong></p><p>A character's ancestry will give a single +1 ASI to one stat of the player's choice. It will otherwise be per the "Custom Lineage" framework in <em>Tasha's Cauldron of Everything.</em></p><p>A character's background will give them another +1 ASI. This will usually be a choice between two different stats--characters with the Soldier background will gain a +1 to their choice of Strength or Constitution, for example, and characters with the Sage background will get a +1 bonus to Intelligence or Wisdom.</p><p>A character's class will give them a third (and final) +1 ASI. Like background, the player can choose between a narrow list of options. Paladins start with a +1 bonus to Strength or Wisdom, Artificers start with a +1 to Intelligence or Constitution.</p><p></p><p><strong>Ancestral Flavor</strong></p><p>A LOT MORE WORK is needed for the framework in <em>Tasha's Cauldron of Everything </em>to be viable for all characters. Swapping out skill proficiencies and darkvision alone isn't going to make a werewolf (for example) feel unique. The Custom Lineage framework is a good start, but it needs more "signature features" for certain concepts.</p><p></p><p>The dragonborn's breath weapon is an excellent example: it's something that only dragonborn have. I'd like to see that expanded to all ancestries because in my opinion? if you can't think of a single such feature for your concept, you probably don't need a whole new Ancestry to describe it.</p><p></p><p><strong>Size Needs to be Meaningful</strong></p><p>I go back and forth on this topic. Lately I'm leaning in the direction of 3rd Edition's size adjustments. They weren't perfect, but at least they mattered, ya know? Perhaps one or more of the following?</p><ul> <li data-xf-list-type="ul">Small-sized characters gain a +1 size bonus to AC; Large-sized characters gain a -1 size penalty to AC.</li> <li data-xf-list-type="ul">Small-sized characters use smaller damage dice on weapons; Large-sized characters use larger damage dice.</li> <li data-xf-list-type="ul">Small-sized characters have a +1 size bonus to Dexterity saves and a -1 size penalty to Strength saves; Large-sized characters have a +1 size bonus to Strength saves and a -1 size penalty to Dexterity saves.</li> </ul><p>More later, I'm sure.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9250702, member: 50987"] This is a timely topic; I've been mulling this over for my next D&D campaign. I want the players to have as much customization as possible for their characters, but I also don't want to muddle everything together so much that every character is essentially the same. I'll be following this thread with interest. So far, I've gathered the following ideas from this thread. [B]Ability Score Increases[/B] A character's ancestry will give a single +1 ASI to one stat of the player's choice. It will otherwise be per the "Custom Lineage" framework in [I]Tasha's Cauldron of Everything.[/I] A character's background will give them another +1 ASI. This will usually be a choice between two different stats--characters with the Soldier background will gain a +1 to their choice of Strength or Constitution, for example, and characters with the Sage background will get a +1 bonus to Intelligence or Wisdom. A character's class will give them a third (and final) +1 ASI. Like background, the player can choose between a narrow list of options. Paladins start with a +1 bonus to Strength or Wisdom, Artificers start with a +1 to Intelligence or Constitution. [B]Ancestral Flavor[/B] A LOT MORE WORK is needed for the framework in [I]Tasha's Cauldron of Everything [/I]to be viable for all characters. Swapping out skill proficiencies and darkvision alone isn't going to make a werewolf (for example) feel unique. The Custom Lineage framework is a good start, but it needs more "signature features" for certain concepts. The dragonborn's breath weapon is an excellent example: it's something that only dragonborn have. I'd like to see that expanded to all ancestries because in my opinion? if you can't think of a single such feature for your concept, you probably don't need a whole new Ancestry to describe it. [B]Size Needs to be Meaningful[/B] I go back and forth on this topic. Lately I'm leaning in the direction of 3rd Edition's size adjustments. They weren't perfect, but at least they mattered, ya know? Perhaps one or more of the following? [LIST] [*]Small-sized characters gain a +1 size bonus to AC; Large-sized characters gain a -1 size penalty to AC. [*]Small-sized characters use smaller damage dice on weapons; Large-sized characters use larger damage dice. [*]Small-sized characters have a +1 size bonus to Dexterity saves and a -1 size penalty to Strength saves; Large-sized characters have a +1 size bonus to Strength saves and a -1 size penalty to Dexterity saves. [/LIST] More later, I'm sure. [/QUOTE]
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