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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="DEFCON 1" data-source="post: 9250947" data-attributes="member: 7006"><p>I think Size bonuses and penalties are worthwhile if the DM is hoping for stereotypical species and class combinations in their specific campaign. Because if particular class selections are more useful based upon the species bonus or penalty... (general) your players will go along with it more often than not. The desire to play "off-brand" will be minimal if the penalties are just too onerous or the bonuses too worthwhile.</p><p></p><p>Large creatures getting larger weapon damages will just mean that any player who wishes to play a melee character will select a large species, because why wouldn't they? If this is a PC the player is going to play for a year, two years, four years etc... they aren't going to hamstring themselves out of the gate. They will take the pairing of least resistance. And by the same token if certain Small species have features that make stealth much easier for them... then anyone who wishes to play a stealthy character will do so, because why not? Nothing wrong with Halfling Rogues, so if you're going to get a juicy bonus for it, then go for it!</p><p></p><p>Which is great, if that's what the DM is hoping for! If the DM is wanting to avoid the Mos Eisley Cantina effect of the myriads of species/class combinations out there... setting up the rules to silo species into certain classes for a particular campaign makes sense. WotC themselves will never do it obviously (because why would they want to restrict options?)... but there's no reason why a specific DM can't choose to.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9250947, member: 7006"] I think Size bonuses and penalties are worthwhile if the DM is hoping for stereotypical species and class combinations in their specific campaign. Because if particular class selections are more useful based upon the species bonus or penalty... (general) your players will go along with it more often than not. The desire to play "off-brand" will be minimal if the penalties are just too onerous or the bonuses too worthwhile. Large creatures getting larger weapon damages will just mean that any player who wishes to play a melee character will select a large species, because why wouldn't they? If this is a PC the player is going to play for a year, two years, four years etc... they aren't going to hamstring themselves out of the gate. They will take the pairing of least resistance. And by the same token if certain Small species have features that make stealth much easier for them... then anyone who wishes to play a stealthy character will do so, because why not? Nothing wrong with Halfling Rogues, so if you're going to get a juicy bonus for it, then go for it! Which is great, if that's what the DM is hoping for! If the DM is wanting to avoid the Mos Eisley Cantina effect of the myriads of species/class combinations out there... setting up the rules to silo species into certain classes for a particular campaign makes sense. WotC themselves will never do it obviously (because why would they want to restrict options?)... but there's no reason why a specific DM can't choose to. [/QUOTE]
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How to import "race" flavor into D&D 2024 inclusively
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