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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9252130" data-attributes="member: 58172"><p>In 2014, the "Race" did the heavy lifting for cultural "stereotypes".</p><p></p><p>But in 2024, the Background does the heavy lifting. The Background is where to find the cultural "institutions" that are thematic, vivid, and impacting.</p><p></p><p>2024 takes some getting used to for how to build a character concept. But it terms of theme, actualization, and vivid details − as well as societal verisimilitude − the Background turns out way better.</p><p></p><p></p><p>The post mentions you agree that a Species shouldnt be "wholesale worse" at certain themes. But you also want each Species to be vivid (not "bland") and with maximal "impact". The Background design space is how to keep ones cake and eat it too.</p><p></p><p>Instead of thinking of some racist generalization that predestines a specific theme, think of how a particular community happens to function. What jobs, roles, and other traditions does that community have as part of its self-sustaining societal machinery? These community institutions are where to find the thematics.</p><p></p><p></p><p>Example, in a later post, I will try think about how to translate the 2014 Halfling "Race" flavors, into 2024 Background flavors. These Background flavors happen to exist in certain communities that are indigenous to the Halfling Species. Not all Halflings are members of these communities, and not all members of these community are Halflings. But it is enough to mention the community as an official default go-to to find this kind of flavor.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9252130, member: 58172"] In 2014, the "Race" did the heavy lifting for cultural "stereotypes". But in 2024, the Background does the heavy lifting. The Background is where to find the cultural "institutions" that are thematic, vivid, and impacting. 2024 takes some getting used to for how to build a character concept. But it terms of theme, actualization, and vivid details − as well as societal verisimilitude − the Background turns out way better. The post mentions you agree that a Species shouldnt be "wholesale worse" at certain themes. But you also want each Species to be vivid (not "bland") and with maximal "impact". The Background design space is how to keep ones cake and eat it too. Instead of thinking of some racist generalization that predestines a specific theme, think of how a particular community happens to function. What jobs, roles, and other traditions does that community have as part of its self-sustaining societal machinery? These community institutions are where to find the thematics. Example, in a later post, I will try think about how to translate the 2014 Halfling "Race" flavors, into 2024 Background flavors. These Background flavors happen to exist in certain communities that are indigenous to the Halfling Species. Not all Halflings are members of these communities, and not all members of these community are Halflings. But it is enough to mention the community as an official default go-to to find this kind of flavor. [/QUOTE]
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How to import "race" flavor into D&D 2024 inclusively
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