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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9252202" data-attributes="member: 58172"><p>Heh, going back to "biology" before the human sciences segue.</p><p></p><p></p><p></p><p></p><p>I mention "biology" in scare-quotes because, of course, it refers to a fantasy setting that only uses the concept loosely, to include freewill magical self-transformations, and forms and characteristics that in reallife today seem impossible.</p><p></p><p>If the description says, Halflings can use oversized weapons "because magic", then that is a legitimate explanation. (I feel Gnomes should do so because magic, because the Norwegian gnome − tomte/tuft − is a superhumanly, immaterially strong force.)</p><p></p><p>The problem only happens if the goal is to assign a naturalistic nonmagical flavor to the Halfling.</p><p></p><p></p><p>As far as I can tell, if one forgives my generalization, the only hangup old schoolers really have is ... Size.</p><p></p><p>It cant be the Dexterity boost, because most "races" have a Dexterity boost. There is zero distinctive about a having a Dexterity boost.</p><p></p><p></p><p>"It isnt racist to say that a monkey is more predisposed to climbing." The same is still true for the UA 2024 Halfling Species that is predisposed to being "naturally stealthy", "nimble", and even "brave" perhaps having less of a flight-or-fight adrenaline response than the Human species has.</p><p></p><p>The "brave" personality gets murky into a racist stereotype but it is still there in the UA. Saying Halflings have "less adrenaline" sotospeak, and Orcs "more adrenaline" is anatomically conceivable.</p><p></p><p></p><p>I will deal with "luck" later since that is a magical nonanatomical characteristic. Flavorwise, this luck coheres the Astral realms, rather than the Fey realms that one might expect for a "hob" or "hobbit", house sprite.</p><p></p><p>Perhaps, when the Halfling wields an oversized greatsword, the Halfling appears as if clumsy and wobbly and lurching, yet somehow manages to land the blade precisely and devastatingly because of bizarre luck?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9252202, member: 58172"] Heh, going back to "biology" before the human sciences segue. I mention "biology" in scare-quotes because, of course, it refers to a fantasy setting that only uses the concept loosely, to include freewill magical self-transformations, and forms and characteristics that in reallife today seem impossible. If the description says, Halflings can use oversized weapons "because magic", then that is a legitimate explanation. (I feel Gnomes should do so because magic, because the Norwegian gnome − tomte/tuft − is a superhumanly, immaterially strong force.) The problem only happens if the goal is to assign a naturalistic nonmagical flavor to the Halfling. As far as I can tell, if one forgives my generalization, the only hangup old schoolers really have is ... Size. It cant be the Dexterity boost, because most "races" have a Dexterity boost. There is zero distinctive about a having a Dexterity boost. "It isnt racist to say that a monkey is more predisposed to climbing." The same is still true for the UA 2024 Halfling Species that is predisposed to being "naturally stealthy", "nimble", and even "brave" perhaps having less of a flight-or-fight adrenaline response than the Human species has. The "brave" personality gets murky into a racist stereotype but it is still there in the UA. Saying Halflings have "less adrenaline" sotospeak, and Orcs "more adrenaline" is anatomically conceivable. I will deal with "luck" later since that is a magical nonanatomical characteristic. Flavorwise, this luck coheres the Astral realms, rather than the Fey realms that one might expect for a "hob" or "hobbit", house sprite. Perhaps, when the Halfling wields an oversized greatsword, the Halfling appears as if clumsy and wobbly and lurching, yet somehow manages to land the blade precisely and devastatingly because of bizarre luck? [/QUOTE]
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