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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Deset Gled" data-source="post: 9252913" data-attributes="member: 7808"><p>I agree with this, but for me it's more about the the inherent strength of interweaving of mechanics and story. I'm a big fan of crunch on RPGs, and I believe that the math (and especially limitations) should be a big part of what drives the story. Saying "half-orcs are rarely sorcerers" is a very bland description that is overwritten the first time you see a half-orc sorcerer. Just saying it is meaningless. But if half-orcs have a -2 Cha, it means that half-orc sorcerer who is throwing dangerous fireballs really is a rarity. That's interesting to both the math and the story.</p><p></p><p>Or, to phrase it differently, when the gamist and narrativist layers overlap, the whole RPG is stronger.</p><p></p><p>Maybe that's the same as what you meant, but i wouldn't normally phrase it as "versimilitude" or immersion. I don't have a great single word for it. Maybe there's term in German that works better?</p><p></p><p></p><p></p><p></p><p>This is going to be very pedantic, but surely you are showing here that there are traditions that are limited to the scope of a family, a couple, a friendship, or even an individual that do not rise to the level of "cultural". Which means it is possible that traditions can originate, and, ostensibly, continue without an established institution.</p><p></p><p>I'm not sure if this is relevant to anything.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9252913, member: 7808"] I agree with this, but for me it's more about the the inherent strength of interweaving of mechanics and story. I'm a big fan of crunch on RPGs, and I believe that the math (and especially limitations) should be a big part of what drives the story. Saying "half-orcs are rarely sorcerers" is a very bland description that is overwritten the first time you see a half-orc sorcerer. Just saying it is meaningless. But if half-orcs have a -2 Cha, it means that half-orc sorcerer who is throwing dangerous fireballs really is a rarity. That's interesting to both the math and the story. Or, to phrase it differently, when the gamist and narrativist layers overlap, the whole RPG is stronger. Maybe that's the same as what you meant, but i wouldn't normally phrase it as "versimilitude" or immersion. I don't have a great single word for it. Maybe there's term in German that works better? This is going to be very pedantic, but surely you are showing here that there are traditions that are limited to the scope of a family, a couple, a friendship, or even an individual that do not rise to the level of "cultural". Which means it is possible that traditions can originate, and, ostensibly, continue without an established institution. I'm not sure if this is relevant to anything. [/QUOTE]
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