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General Tabletop Discussion
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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="CreamCloud0" data-source="post: 9255904" data-attributes="member: 7034710"><p>oh, so rather than one big pool that all the traits exist in with languages, skills, natural weapons and equipment proficiencies all next to each other on the same pointbuy you separate them out into their apropriate groups with their individual points to use, so as you said 'species traits' would be the selection of immutable biological abilities and wouldn't be able to cut into your class's traits,</p><p></p><p>i think i was confused by your use of "combine [various trait sources] into one pool and one and only step for character creation before class features"</p><p></p><p>i assume classes would still offer fundamentally different selections to build from or have different amounts of pointbuy, a wizard isn't going to offer heavy armour and given that more of their power is invested in actual class abilities that would result in less points dedicated to their proficiencies and such</p><p></p><p>personally i might have an additional few floating points that could be invested anywhere across species, background or class traits, just to add that extra edge to individual customisation, so say i might get a few extra things from class and background to represent how my character studied a bit harder while my buddy mike next to me at the table decides to put all their points in species traits to make their dwarf the dwarfiest dwarf they can.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9255904, member: 7034710"] oh, so rather than one big pool that all the traits exist in with languages, skills, natural weapons and equipment proficiencies all next to each other on the same pointbuy you separate them out into their apropriate groups with their individual points to use, so as you said 'species traits' would be the selection of immutable biological abilities and wouldn't be able to cut into your class's traits, i think i was confused by your use of "combine [various trait sources] into one pool and one and only step for character creation before class features" i assume classes would still offer fundamentally different selections to build from or have different amounts of pointbuy, a wizard isn't going to offer heavy armour and given that more of their power is invested in actual class abilities that would result in less points dedicated to their proficiencies and such personally i might have an additional few floating points that could be invested anywhere across species, background or class traits, just to add that extra edge to individual customisation, so say i might get a few extra things from class and background to represent how my character studied a bit harder while my buddy mike next to me at the table decides to put all their points in species traits to make their dwarf the dwarfiest dwarf they can. [/QUOTE]
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