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General Tabletop Discussion
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How to import "race" flavor into D&D 2024 inclusively
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<blockquote data-quote="Yaarel" data-source="post: 9256626" data-attributes="member: 58172"><p>D&D can support many different settings. One can use the 5e engine to reconstruct a historical accurate medieval culture. I prefer mythologically accurate. But downplaying medieval beliefs and focusing a modern economic critique is possible. The default D&D setting is a fantasy medievalesque setting with palpable anachronistic influences from every century and many cultures.</p><p></p><p>Players can play the shepherd who becomes the monarch. Players can found a utopian community. Players can play growing up in a utopian community. Whatever the players and DM find interesting, there is a way to do it.</p><p></p><p>Farmers were often hereditary. Each generation tended to carry on the business of their parents. At the same time, there are strong agile farmers, dexterous toolcrafting farmers, constitutional tough farmers, intelligent innovative farmers, wise perceptive ecology-sensitive farmers, and charismatic influential farmers. There are many ways to be a Farmer.</p><p></p><p>In 2024, a background of "Farmer" (or perhaps more specifically "Swordcoast Farmer") will list specific Ability Score Improvements and Proficiencies. These are defaults, suggestions. The player can and should modify this background to better personalize the character concept.</p><p></p><p>The 2024 background is a design space that the player legally controls according to RAW. The defaults are for convenience and to paint a picture of the setting that the players will adventure in. It is the players who decide what kind of character they want to play.</p><p></p><p>Whether one grows up a "Noble" (assuming the community has such thing as a noble) or a "Farmer", the character concept can be anything with any Abilities and any skills. Perhaps this particular Noble has no patience for the political pretense and wasteful wealth of the parents, and prefers to run a countryside estate with the same Abilities and Proficiencies as a typical Farmer.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9256626, member: 58172"] D&D can support many different settings. One can use the 5e engine to reconstruct a historical accurate medieval culture. I prefer mythologically accurate. But downplaying medieval beliefs and focusing a modern economic critique is possible. The default D&D setting is a fantasy medievalesque setting with palpable anachronistic influences from every century and many cultures. Players can play the shepherd who becomes the monarch. Players can found a utopian community. Players can play growing up in a utopian community. Whatever the players and DM find interesting, there is a way to do it. Farmers were often hereditary. Each generation tended to carry on the business of their parents. At the same time, there are strong agile farmers, dexterous toolcrafting farmers, constitutional tough farmers, intelligent innovative farmers, wise perceptive ecology-sensitive farmers, and charismatic influential farmers. There are many ways to be a Farmer. In 2024, a background of "Farmer" (or perhaps more specifically "Swordcoast Farmer") will list specific Ability Score Improvements and Proficiencies. These are defaults, suggestions. The player can and should modify this background to better personalize the character concept. The 2024 background is a design space that the player legally controls according to RAW. The defaults are for convenience and to paint a picture of the setting that the players will adventure in. It is the players who decide what kind of character they want to play. Whether one grows up a "Noble" (assuming the community has such thing as a noble) or a "Farmer", the character concept can be anything with any Abilities and any skills. Perhaps this particular Noble has no patience for the political pretense and wasteful wealth of the parents, and prefers to run a countryside estate with the same Abilities and Proficiencies as a typical Farmer. [/QUOTE]
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