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General Tabletop Discussion
*TTRPGs General
How to influence a group's rules usage without alienating them?
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<blockquote data-quote="Kobold Boots" data-source="post: 5563556" data-attributes="member: 92239"><p>How very late system life of them. To be honest, I tend to use the same basic rule due to system bloat and time considerations due to the usual symptom of players who don't own the material, having not read the material fully and generally not knowing how to play their characters, thus slowing combat down considerably. YMMV though.</p><p></p><p></p><p></p><p></p><p>Is this thread about your new group or you? As it stands you're presenting yourself as a group of one. I'd seriously re-evaluate your playing intentions or consider starting your own group if I were you.. but this would also run against your book buying policy. At some point you can't play the game as intended and refuse to buy the rules in the context they're presented best.</p><p></p><p></p><p></p><p>This approach is likely the source of your luck with gaming groups mentioned in your first sentence. People don't game to be brilliant and it is a social event worthy of developing significant social skill and tolerance of compromise.</p><p></p><p></p><p></p><p></p><p>Fastest answer: Don't play with them, thank them for the offer and explain why, then stay in touch with them as potential friends.</p><p></p><p></p><p>Slow answer: Compromise, shut up and play nice, then a few months to a year down the road, offer to DM a one shot.</p><p></p><p>Patience and compromise get you what you want. Not ego.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5563556, member: 92239"] How very late system life of them. To be honest, I tend to use the same basic rule due to system bloat and time considerations due to the usual symptom of players who don't own the material, having not read the material fully and generally not knowing how to play their characters, thus slowing combat down considerably. YMMV though. Is this thread about your new group or you? As it stands you're presenting yourself as a group of one. I'd seriously re-evaluate your playing intentions or consider starting your own group if I were you.. but this would also run against your book buying policy. At some point you can't play the game as intended and refuse to buy the rules in the context they're presented best. This approach is likely the source of your luck with gaming groups mentioned in your first sentence. People don't game to be brilliant and it is a social event worthy of developing significant social skill and tolerance of compromise. Fastest answer: Don't play with them, thank them for the offer and explain why, then stay in touch with them as potential friends. Slow answer: Compromise, shut up and play nice, then a few months to a year down the road, offer to DM a one shot. Patience and compromise get you what you want. Not ego. [/QUOTE]
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