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General Tabletop Discussion
*TTRPGs General
How to influence a group's rules usage without alienating them?
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<blockquote data-quote="Umbran" data-source="post: 5563564" data-attributes="member: 177"><p>Joining a gaming group is like getting into a long-term romantic relationship - if you cannot accept them the way they are now, if you are going into it with a plan to change them, then yes, you have a problem. </p><p></p><p></p><p></p><p>There are two basic possibilities: </p><p></p><p>1)Open yourself up to different kinds of cake.</p><p></p><p>2) Be open with them about what you want. Sly manipulations will eventually out, and you'll be back to alienation. If they won't agree to what you want, or at least compromise to a point you feel happy with, make a decision: Do you really need to have it your way to have a good time? If not, then play by their rules. If you do, then go find or create another group.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5563564, member: 177"] Joining a gaming group is like getting into a long-term romantic relationship - if you cannot accept them the way they are now, if you are going into it with a plan to change them, then yes, you have a problem. There are two basic possibilities: 1)Open yourself up to different kinds of cake. 2) Be open with them about what you want. Sly manipulations will eventually out, and you'll be back to alienation. If they won't agree to what you want, or at least compromise to a point you feel happy with, make a decision: Do you really need to have it your way to have a good time? If not, then play by their rules. If you do, then go find or create another group. [/QUOTE]
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How to influence a group's rules usage without alienating them?
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