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General Tabletop Discussion
*TTRPGs General
How to influence a group's rules usage without alienating them?
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<blockquote data-quote="Thasmodious" data-source="post: 5563932" data-attributes="member: 63272"><p>The reason I asked for more information about the rules at the table from Kzach is because it's hard to pin down exactly what the situation is. Kzach is asking where the wiggle room is, and I say it depends on the reason for the rule. Do you have to personally own any and all books from which your character draws a single feat or power, can another player at the table own them and you use them, or does everyone need their own copy of PHB3. Is this rule to preserve access for the whole group to the same set of rules and the group has no DDI? In this case, Kzach could offer his DDI access to the group, expanding their library just by joining the group. This may be something they'd like or something they'd abhor.</p><p></p><p>I'm not talking about going into the game and trying to change the way they do things to better suit oneself (I wouldn't do that either), just asking questions and applying logic to try and find a solution to the OPs problem. Depending on the reason, there may well be wiggle room. I don't see asking questions and seeing if they would be willing to allow you your DDI, since that is what you do have, to be trying to radically alter the entire social contract, anymore than a player bringing a couple of splatbooks to his new group that the group doesn't have and asking them if they'd like to make use of those. </p><p></p><p>[MENTION=177]Umbran[/MENTION]</p><p></p><p></p><p>I spoke unclearly. I meant as individuals and not the group as a whole. They want a new player, you're the new player, but you aren't the only possible player in the world, so yeah, you're right. But as individuals, we all want to be liked and accepted. I know as a DM that when I bring in a new player I hope they like the game and the group quite a bit and worry that our particular style of play might not mesh with their expectations. Two gamers with unconnected play experiences aren't going to define terms the same way. What constitutes "heavy RP" or "casual play" or "combat light" are terms with a subjective element that depends on a scale of play that doesn't have a set standard.</p><p></p><p>Which is why I think it's quite normal for a new player to ask a lot of questions, to get on the same page. That's the polite discussion I was talking about. I grill a new player pretty well to try and determine a bit about his expectations and experiences and I expect them to ask a lot of questions back. I'm a bit suspicious of their seriousness when they don't.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5563932, member: 63272"] The reason I asked for more information about the rules at the table from Kzach is because it's hard to pin down exactly what the situation is. Kzach is asking where the wiggle room is, and I say it depends on the reason for the rule. Do you have to personally own any and all books from which your character draws a single feat or power, can another player at the table own them and you use them, or does everyone need their own copy of PHB3. Is this rule to preserve access for the whole group to the same set of rules and the group has no DDI? In this case, Kzach could offer his DDI access to the group, expanding their library just by joining the group. This may be something they'd like or something they'd abhor. I'm not talking about going into the game and trying to change the way they do things to better suit oneself (I wouldn't do that either), just asking questions and applying logic to try and find a solution to the OPs problem. Depending on the reason, there may well be wiggle room. I don't see asking questions and seeing if they would be willing to allow you your DDI, since that is what you do have, to be trying to radically alter the entire social contract, anymore than a player bringing a couple of splatbooks to his new group that the group doesn't have and asking them if they'd like to make use of those. [MENTION=177]Umbran[/MENTION] I spoke unclearly. I meant as individuals and not the group as a whole. They want a new player, you're the new player, but you aren't the only possible player in the world, so yeah, you're right. But as individuals, we all want to be liked and accepted. I know as a DM that when I bring in a new player I hope they like the game and the group quite a bit and worry that our particular style of play might not mesh with their expectations. Two gamers with unconnected play experiences aren't going to define terms the same way. What constitutes "heavy RP" or "casual play" or "combat light" are terms with a subjective element that depends on a scale of play that doesn't have a set standard. Which is why I think it's quite normal for a new player to ask a lot of questions, to get on the same page. That's the polite discussion I was talking about. I grill a new player pretty well to try and determine a bit about his expectations and experiences and I expect them to ask a lot of questions back. I'm a bit suspicious of their seriousness when they don't. [/QUOTE]
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