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General Tabletop Discussion
*TTRPGs General
How to influence a group's rules usage without alienating them?
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<blockquote data-quote="Stumblewyk" data-source="post: 5565492" data-attributes="member: 67606"><p>And you couldn't be further from the truth. But whatever. You're an antisocial misanthrope, so you can't fathom a world in which people aren't horrible to each other.</p><p></p><p><span style="color: red"><strong>Mod Note:</strong> Folks, Rule #1 is "Keep it civil". Stumblewyk has failed to do so, and will no longer be participating in this thread. If you don't like what the other guy is saying, name calling is not an appropriate option for this board. Learn to walk away. ~Umbran</span></p><p></p><p>It couldn't <em>possibly</em> be that I would let the ruling go by, and then ask one of the other players at the table why something got done the way it got done. And it couldn't <em>possibly</em> be that the player I asked was also one of the groups regular DMs, who consulted with me out of his own desire to try a different take on the game. Oh no. It <em>must be</em> because <strong>you</strong> can't tolerate anyone questioning your brilliant conceptualization on how the game should be played, so you're projecting it into my situation when I was trying to help you.</p><p></p><p>Whatever. I've read enough of you to know that you're either a miserable person or you play one on TV. Enjoy your lack of a game, while I play with people I like (and who like me) on a weekly basis.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5565492, member: 67606"] And you couldn't be further from the truth. But whatever. You're an antisocial misanthrope, so you can't fathom a world in which people aren't horrible to each other. [color=red][B]Mod Note:[/B] Folks, Rule #1 is "Keep it civil". Stumblewyk has failed to do so, and will no longer be participating in this thread. If you don't like what the other guy is saying, name calling is not an appropriate option for this board. Learn to walk away. ~Umbran[/color] It couldn't [i]possibly[/i] be that I would let the ruling go by, and then ask one of the other players at the table why something got done the way it got done. And it couldn't [i]possibly[/i] be that the player I asked was also one of the groups regular DMs, who consulted with me out of his own desire to try a different take on the game. Oh no. It [i]must be[/i] because [b]you[/b] can't tolerate anyone questioning your brilliant conceptualization on how the game should be played, so you're projecting it into my situation when I was trying to help you. Whatever. I've read enough of you to know that you're either a miserable person or you play one on TV. Enjoy your lack of a game, while I play with people I like (and who like me) on a weekly basis. [/QUOTE]
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How to influence a group's rules usage without alienating them?
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