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How to influence a group's rules usage without alienating them?
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<blockquote data-quote="WHW4" data-source="post: 5567651" data-attributes="member: 63382"><p>OP, I'm not going to read 6 pages of people telling you to suck it up.</p><p></p><p>I think you're right, myself. Buying the 4th edition books is a complete waste, as it will quickly be post-it noted to hell and back with eighty-bajillion changes. I bought like three of the things when 4th first dropped and they do indeed gather dust on the shelf. </p><p></p><p>All the stuff you need for your character is on your sheet most times, and we use one of the many "4e crib sheet" hand-outs that people have done up for the other rules like conditions/bonuses to attack, etc.</p><p></p><p>"Own it or you don't get to play it" made more sense pre-Digital Age, but that was then, and this is now.</p><p></p><p>I suggest thus: sit in on a few sessions, get the vibe of the group, let them know you spend your money on the CB/Compendium as it provides about 99% of what you need and you cannot keep up with all the rules content otherwise; and if they can't understand that - they are morons. There I said it. Don't even waste time trying to DM for them because I can guarantee you won't be in their little club of "well we bought all this material so we have to have it this way otherwise we feel cheated."</p><p></p><p>The group could buy one account, split the difference and pay like 11 bucks each for a year's worth of updated material. If they can't see the sense in that there's no helping them. </p><p></p><p>"Oh, but I like the way the book feels, I can take it with me blah blah blah...."</p><p></p><p>I can count how many times I've seen someone walking around with a D&D book on one hand. Oh wait, no I can't because I've never seen it. Everyone and their kid brother's cousin Jimmy owns a smart phone, or they will be shamed into it eventually by their peers so they are fighting a losing battle there.</p><p></p><p>I can also tell you one more practical reason to ditch the dead trees: table space. We have a PHB and a couple MMs on the table during play and that's it. Guess what happened? We stopped looking everything up and started playing our freaking characters. The books aren't there to distract everyone. We have what we need on the sheet, as the Dicelords intended it.</p><p></p><p>Fight the good fight, brother.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5567651, member: 63382"] OP, I'm not going to read 6 pages of people telling you to suck it up. I think you're right, myself. Buying the 4th edition books is a complete waste, as it will quickly be post-it noted to hell and back with eighty-bajillion changes. I bought like three of the things when 4th first dropped and they do indeed gather dust on the shelf. All the stuff you need for your character is on your sheet most times, and we use one of the many "4e crib sheet" hand-outs that people have done up for the other rules like conditions/bonuses to attack, etc. "Own it or you don't get to play it" made more sense pre-Digital Age, but that was then, and this is now. I suggest thus: sit in on a few sessions, get the vibe of the group, let them know you spend your money on the CB/Compendium as it provides about 99% of what you need and you cannot keep up with all the rules content otherwise; and if they can't understand that - they are morons. There I said it. Don't even waste time trying to DM for them because I can guarantee you won't be in their little club of "well we bought all this material so we have to have it this way otherwise we feel cheated." The group could buy one account, split the difference and pay like 11 bucks each for a year's worth of updated material. If they can't see the sense in that there's no helping them. "Oh, but I like the way the book feels, I can take it with me blah blah blah...." I can count how many times I've seen someone walking around with a D&D book on one hand. Oh wait, no I can't because I've never seen it. Everyone and their kid brother's cousin Jimmy owns a smart phone, or they will be shamed into it eventually by their peers so they are fighting a losing battle there. I can also tell you one more practical reason to ditch the dead trees: table space. We have a PHB and a couple MMs on the table during play and that's it. Guess what happened? We stopped looking everything up and started playing our freaking characters. The books aren't there to distract everyone. We have what we need on the sheet, as the Dicelords intended it. Fight the good fight, brother. [/QUOTE]
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