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How to introduce a BBEG?
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<blockquote data-quote="Ydars" data-source="post: 4133656" data-attributes="member: 62992"><p>There are two ways; subtle and unsubtle.</p><p></p><p>Unsubtle; an insubstantial illusion of the BBEG is directing the minion. The illusion can move speak and see but cannot fight.</p><p></p><p>Subtle; the PCs recover an item from the fight with the minion. It is distinctive and valuable. The PCs will sell it or keep it. Later, the PCs can find out that someone was asking about "the bearer of the item". This gives the PCs a hint that someone is after them. Then the BBEG will leave a few clues to deliberately lead the PCs into a trap without revealing who he is. e.g. the PCs are lead to a coat of arms of a minor noble. When they visit his castle, they find he is dead and there is a trap laid.</p><p></p><p>When/if the PCs fight through this they will be annoyed. Then you can give them so real clues to the BBEG via marks on crates stored in the sacked castle or something similarly subtle.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4133656, member: 62992"] There are two ways; subtle and unsubtle. Unsubtle; an insubstantial illusion of the BBEG is directing the minion. The illusion can move speak and see but cannot fight. Subtle; the PCs recover an item from the fight with the minion. It is distinctive and valuable. The PCs will sell it or keep it. Later, the PCs can find out that someone was asking about "the bearer of the item". This gives the PCs a hint that someone is after them. Then the BBEG will leave a few clues to deliberately lead the PCs into a trap without revealing who he is. e.g. the PCs are lead to a coat of arms of a minor noble. When they visit his castle, they find he is dead and there is a trap laid. When/if the PCs fight through this they will be annoyed. Then you can give them so real clues to the BBEG via marks on crates stored in the sacked castle or something similarly subtle. [/QUOTE]
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How to introduce a BBEG?
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