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How to introduce people to RPG gaming
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<blockquote data-quote="Odhanan" data-source="post: 5476490" data-attributes="member: 12324"><p>For me, it'll entirely depend on the persons I'm introducing RPGs to. I was answering that question elsewhere, from my point of view, when asked whether I let the dice fall where they may or fudge when I play with beginners. Here's what I answered: </p><p></p><p></p><p></p><p>To answer your question more directly, <strong>Durn</strong>, I don't think that the fairy-tale, mythoi game will necessarily be a winner. It all depends what the particular people you're playing with like. And that's where I'm tying into <strong>DumbPaladin</strong>'s comment, here: it's absolutely critical for you to pay attention and not assume too much about your partners in crime, so to speak. There's no silver bullet when it comes to introductory scenarios, and trying to find out what makes people excited about the game will allow you to tailor to these particular tastes, and make it work for them. Some people will like the idea of Jack and the Beanstalk, and in that case, you should totally go for that type of feel! Others will look at the wizard mini I talked about in the quote, and show an interest for movies like the Harry Potter series. Why not start with a game of 0-level characters solving some mystery, Philosopher's stone style, in a School of Wizardry? </p><p></p><p>As a DM, you should remain open to all sorts of options. You should play attention to what you, particularly, like and feel enthusiastic about, because enthusiasm is the main that sells people on playing RPGs. If you like what you do and feel excited about sharing your enthusiasm, it's half the battle won right there. But at the same time, you should be very mindful about what the other people say, and don't say. What they say they like, and what they mean behind it. Then, when you sit down to pen some notes about the first adventure, draw a dungeon map and add a key, you'll try to blend what makes them curious or excited about the game with your own imagination and what you like about it yourself. It'll create a "superior alloy," as Gary put it, and from there, you'll create a group of people sharing the fantasy.</p><p></p><p>From there, the sky will be the limit.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5476490, member: 12324"] For me, it'll entirely depend on the persons I'm introducing RPGs to. I was answering that question elsewhere, from my point of view, when asked whether I let the dice fall where they may or fudge when I play with beginners. Here's what I answered: To answer your question more directly, [B]Durn[/B], I don't think that the fairy-tale, mythoi game will necessarily be a winner. It all depends what the particular people you're playing with like. And that's where I'm tying into [B]DumbPaladin[/B]'s comment, here: it's absolutely critical for you to pay attention and not assume too much about your partners in crime, so to speak. There's no silver bullet when it comes to introductory scenarios, and trying to find out what makes people excited about the game will allow you to tailor to these particular tastes, and make it work for them. Some people will like the idea of Jack and the Beanstalk, and in that case, you should totally go for that type of feel! Others will look at the wizard mini I talked about in the quote, and show an interest for movies like the Harry Potter series. Why not start with a game of 0-level characters solving some mystery, Philosopher's stone style, in a School of Wizardry? As a DM, you should remain open to all sorts of options. You should play attention to what you, particularly, like and feel enthusiastic about, because enthusiasm is the main that sells people on playing RPGs. If you like what you do and feel excited about sharing your enthusiasm, it's half the battle won right there. But at the same time, you should be very mindful about what the other people say, and don't say. What they say they like, and what they mean behind it. Then, when you sit down to pen some notes about the first adventure, draw a dungeon map and add a key, you'll try to blend what makes them curious or excited about the game with your own imagination and what you like about it yourself. It'll create a "superior alloy," as Gary put it, and from there, you'll create a group of people sharing the fantasy. From there, the sky will be the limit. [/QUOTE]
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