Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to introduce villains?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrum the Black" data-source="post: 1323983" data-attributes="member: 1585"><p>Well, it really comes down to how you want things to pan out. But if you really want them to meet the kobold first then have them meet him. Just don't tel them that he's a kobold.</p><p></p><p>This can be accomplished any number of ways. Such as the characters are walking through the ton/city of your choice and hear a muffled cry from the alley way. When the move to investigate, as any adventure worth his salt will do, the will find the corpse of a man. His throat slashed and the flesh discoloed from some vile concotion. As they move through the ally and investigate, a small form will leap from the shadows and vault up the alley walls and escape. Make some roles and let the characters try to follow. If they roll well, they see glowing red eyes from the darkness, and hear a sibelent voice taunt them as it gets away. If they roll poorly then they may only get a dry chuckle for their feeble attempts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Now when thy finally meet the mojh and his wirey sidekick they've built up in their minds how dangerous he is. They've tried to imagine all the terrible ways this mysterious and deadly foe could kill them. And he works for this mojh we've been working against. How much nastier is he then we thought? </p><p></p><p>A little mystery can do wonders for jump starting a good villian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1323983, member: 1585"] Well, it really comes down to how you want things to pan out. But if you really want them to meet the kobold first then have them meet him. Just don't tel them that he's a kobold. This can be accomplished any number of ways. Such as the characters are walking through the ton/city of your choice and hear a muffled cry from the alley way. When the move to investigate, as any adventure worth his salt will do, the will find the corpse of a man. His throat slashed and the flesh discoloed from some vile concotion. As they move through the ally and investigate, a small form will leap from the shadows and vault up the alley walls and escape. Make some roles and let the characters try to follow. If they roll well, they see glowing red eyes from the darkness, and hear a sibelent voice taunt them as it gets away. If they roll poorly then they may only get a dry chuckle for their feeble attempts. :D Now when thy finally meet the mojh and his wirey sidekick they've built up in their minds how dangerous he is. They've tried to imagine all the terrible ways this mysterious and deadly foe could kill them. And he works for this mojh we've been working against. How much nastier is he then we thought? A little mystery can do wonders for jump starting a good villian. ;) -Ashrum [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to introduce villains?
Top