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General Tabletop Discussion
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How to introduce villains?
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<blockquote data-quote="The_Gneech" data-source="post: 1324084" data-attributes="member: 6779"><p>If your villain is suitably, erm, villainous, that the PCs will hate him, then make sure that any encounter with him is at least +5 CR above the party, because every player group in the universe immediately attacks any villain they find with their biggest gun.</p><p></p><p>And, assuming you want the characters to survive, let them know beforehand that the villain is +5 CR above the party.</p><p></p><p>If you want a villain who is roughly on par with the characters, you need to make it impossible for them to kill him, or they surely will. Failing that, give him some kind of a patron who will raise him, or other mode of coming back. (Necromancers and liches are great villains because you can kill 'em again and again and they keep coming back for more.)</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1324084, member: 6779"] If your villain is suitably, erm, villainous, that the PCs will hate him, then make sure that any encounter with him is at least +5 CR above the party, because every player group in the universe immediately attacks any villain they find with their biggest gun. And, assuming you want the characters to survive, let them know beforehand that the villain is +5 CR above the party. If you want a villain who is roughly on par with the characters, you need to make it impossible for them to kill him, or they surely will. Failing that, give him some kind of a patron who will raise him, or other mode of coming back. (Necromancers and liches are great villains because you can kill 'em again and again and they keep coming back for more.) -The Gneech :cool: [/QUOTE]
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How to introduce villains?
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