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How to keep a Dragonlance campaign exciting without it just becoming *generic* D&D?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1703967" data-attributes="member: 22882"><p>I haven't played or run Dragonlance since 3e came out.</p><p></p><p>However, I remember the setting fondly and have run others where the PCs interacted less with dungeons and more with the fate of nations, or even the world.</p><p></p><p>IMO, the key to a good DL campaign is to keep it epic (though not Epic). I can't see DL PCs <em>ever</em> taking the time to clear out a nest of goblins or staking a vampire necromance... unless the gobs or vamps were part of an overarching plot.</p><p></p><p>Personally, I don't mind a little (or a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) of railroading in a setting like that. As a player, I'll take every DM que as long as he's weaving a good story. But this doesn't have to be the case, if you're a 'think on your feet' DM - DL's gods and metaplot routinely involve seemingly unrelated mortals in a plot of grand scope, whether the mortals like it or not.</p><p></p><p>The party decided to walk away from the draconians burning Solace to the ground? So be it... because the road they're walking on will lead them into conflict with the draconians' hobgoblin reinforcements. Their adventure will be different than if they'd taken the first plot hook - and as a DM who believes players should at least try to follow the plot unless it's silly or otherwise objectionable to them, their new adventure is liable to be more lethal. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Regardless, whatever choice they make will keep them involved in the setting's overarching epic, whether that epic follows the course of the novels/modules or not.</p><p></p><p>Other than that, I'd suggest using a lot of DL-specific creatures and classes, not just the dragons.</p><p></p><p>Krynn may have vampires, but it also has death knights, who are much more flavorful for the setting - if the PCs encounter undead, a death knight and his skeleton warriors are ideal.</p><p></p><p>Krynn may have goblins, but it also has ECL 0 minotaurs with a civilization all their own - if the PCs encounter humanoids, a minotaur squad makes for a more DL-flavored conflict, not to mention a more nuanced one as they might be able to strike a deal with the honorable if brutal bull-men.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1703967, member: 22882"] I haven't played or run Dragonlance since 3e came out. However, I remember the setting fondly and have run others where the PCs interacted less with dungeons and more with the fate of nations, or even the world. IMO, the key to a good DL campaign is to keep it epic (though not Epic). I can't see DL PCs [I]ever[/I] taking the time to clear out a nest of goblins or staking a vampire necromance... unless the gobs or vamps were part of an overarching plot. Personally, I don't mind a little (or a lot ;) ) of railroading in a setting like that. As a player, I'll take every DM que as long as he's weaving a good story. But this doesn't have to be the case, if you're a 'think on your feet' DM - DL's gods and metaplot routinely involve seemingly unrelated mortals in a plot of grand scope, whether the mortals like it or not. The party decided to walk away from the draconians burning Solace to the ground? So be it... because the road they're walking on will lead them into conflict with the draconians' hobgoblin reinforcements. Their adventure will be different than if they'd taken the first plot hook - and as a DM who believes players should at least try to follow the plot unless it's silly or otherwise objectionable to them, their new adventure is liable to be more lethal. :] Regardless, whatever choice they make will keep them involved in the setting's overarching epic, whether that epic follows the course of the novels/modules or not. Other than that, I'd suggest using a lot of DL-specific creatures and classes, not just the dragons. Krynn may have vampires, but it also has death knights, who are much more flavorful for the setting - if the PCs encounter undead, a death knight and his skeleton warriors are ideal. Krynn may have goblins, but it also has ECL 0 minotaurs with a civilization all their own - if the PCs encounter humanoids, a minotaur squad makes for a more DL-flavored conflict, not to mention a more nuanced one as they might be able to strike a deal with the honorable if brutal bull-men. [/QUOTE]
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