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*Pathfinder & Starfinder
How to keep demons out of harm's way in the Abyss?
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<blockquote data-quote="jvdburgt" data-source="post: 5986223" data-attributes="member: 6673052"><p>Okay, I popped up this question under another thread where it didn't really belong, so I just created this new thread for this purpose.</p><p></p><p>My question is this: </p><p>In our current campaign I'm playing an Apostle of Peace (beguiler8/AoP1). Although the rest of my party isn't as peaceful as I like them to be, we've pretty much settled for "violence only in self-defense" and not killing-off helpless/defeated enemies. In practice I usually count my blessings if I managed to have 1 or 2 adversaries still alive after a battle. </p><p></p><p>Now this has worked out quite well so far, and up till now we were more or less successful in handing over defeated enemies to the appropriate authorities (no problem in Sigil) or - without my character knowing it - killing them behind my back on one occasion.</p><p></p><p>Problem is, as things are now, we're probably heading to the Abyss in a short while. Even in that environment my goal - of course - is to prevent violence and preventable deaths as much as I can (which should work even better once I level up and get my "pacifying touch". Since we won't have the luxury of visiting Sigil after every single battle we'll manage to get ourselves into, what am I to do with all these demons I'm hoping to keep alive?</p><p></p><p>As far as I know, there aren't that many prisons in the Abyss that (a) would take a demon just because we say so, and (b) won't harm them even if they did.</p><p></p><p>So, what I'm looking for is a creative solution to this problem that's in line with my character's belief (though shall not harm, nor let unnecessary harm come to others), though that is still practical for a party that probably isn't waiting to end up with dozens of captured demons to tag along. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any thoughts/ideas would be most welcome!</p><p></p><p>PS. Some dretches I think we'll manage, and would even present some nice roleplaying opportunities, however I think it'll quickly become a problem if we have one or two high level demons to worry about (i'd love to buy some truly amazing demon-shackels, but that would upset my Vow of Poverty, and I don't think I'll be able to convince my party to buy em for their own sake)... <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="jvdburgt, post: 5986223, member: 6673052"] Okay, I popped up this question under another thread where it didn't really belong, so I just created this new thread for this purpose. My question is this: In our current campaign I'm playing an Apostle of Peace (beguiler8/AoP1). Although the rest of my party isn't as peaceful as I like them to be, we've pretty much settled for "violence only in self-defense" and not killing-off helpless/defeated enemies. In practice I usually count my blessings if I managed to have 1 or 2 adversaries still alive after a battle. Now this has worked out quite well so far, and up till now we were more or less successful in handing over defeated enemies to the appropriate authorities (no problem in Sigil) or - without my character knowing it - killing them behind my back on one occasion. Problem is, as things are now, we're probably heading to the Abyss in a short while. Even in that environment my goal - of course - is to prevent violence and preventable deaths as much as I can (which should work even better once I level up and get my "pacifying touch". Since we won't have the luxury of visiting Sigil after every single battle we'll manage to get ourselves into, what am I to do with all these demons I'm hoping to keep alive? As far as I know, there aren't that many prisons in the Abyss that (a) would take a demon just because we say so, and (b) won't harm them even if they did. So, what I'm looking for is a creative solution to this problem that's in line with my character's belief (though shall not harm, nor let unnecessary harm come to others), though that is still practical for a party that probably isn't waiting to end up with dozens of captured demons to tag along. :) Any thoughts/ideas would be most welcome! PS. Some dretches I think we'll manage, and would even present some nice roleplaying opportunities, however I think it'll quickly become a problem if we have one or two high level demons to worry about (i'd love to buy some truly amazing demon-shackels, but that would upset my Vow of Poverty, and I don't think I'll be able to convince my party to buy em for their own sake)... :erm: [/QUOTE]
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How to keep demons out of harm's way in the Abyss?
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