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General Tabletop Discussion
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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="Asisreo" data-source="post: 8196317" data-attributes="member: 7019027"><p>In my games, the players get what they ask for but only if its actually feasible they have this information. </p><p></p><p>If trolls have been researched vigorously, then a wizard may recall their lore from their studies some time ago. They'll know the Regeneration with fire and acid weakness. They'll know the Darkvision. They'll know their infamous hardiness and strength as well as their lack of intelligence and charm. </p><p></p><p>If they're fighting a Guardian Naga which is a reclusive once-in-a-lifetime creature, their lore will only go so far. </p><p></p><p></p><p>But I do let them try to intuit what they can about a monster physically. Mostly their physical stats (Str, Dex, Con), any features that are visibly apparent (Fire Form of Fire Elemental), logical resistances (poison immunity for Fiends) and features which can be guessed based off of context (lives in darkness means some form of special sight). </p><p></p><p>I NEVER give them anything resembling the stat block. They want to know HP and AC? They can keep track. But I'm not giving them extraneous knowledge.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8196317, member: 7019027"] In my games, the players get what they ask for but only if its actually feasible they have this information. If trolls have been researched vigorously, then a wizard may recall their lore from their studies some time ago. They'll know the Regeneration with fire and acid weakness. They'll know the Darkvision. They'll know their infamous hardiness and strength as well as their lack of intelligence and charm. If they're fighting a Guardian Naga which is a reclusive once-in-a-lifetime creature, their lore will only go so far. But I do let them try to intuit what they can about a monster physically. Mostly their physical stats (Str, Dex, Con), any features that are visibly apparent (Fire Form of Fire Elemental), logical resistances (poison immunity for Fiends) and features which can be guessed based off of context (lives in darkness means some form of special sight). I NEVER give them anything resembling the stat block. They want to know HP and AC? They can keep track. But I'm not giving them extraneous knowledge. [/QUOTE]
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How to keep "recall lore" checks from ruining monster mystique?
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