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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8196321" data-attributes="member: 6988941"><p>I usually give them basic lore and 1-3 seemingly pertinent mechanical facts about immunities, resistances, vulnerabilities, and special abilities.</p><p></p><p>Occasionally when they have gotten a nat20 or an overall result in the high 20s and there's really nothing that strikes me as interesting I've just given them the stat-block. I wouldn't do it for a major set piece encounter, but in a random encounter with owlbears or something else that's just a big sack of hit points lacking non-obvious strengths and weaknesses it seems fair for a really high check to just mean "you were the kid who was totally obsessed with owlbears when you were 7. You know all the random facts about them.".</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8196321, member: 6988941"] I usually give them basic lore and 1-3 seemingly pertinent mechanical facts about immunities, resistances, vulnerabilities, and special abilities. Occasionally when they have gotten a nat20 or an overall result in the high 20s and there's really nothing that strikes me as interesting I've just given them the stat-block. I wouldn't do it for a major set piece encounter, but in a random encounter with owlbears or something else that's just a big sack of hit points lacking non-obvious strengths and weaknesses it seems fair for a really high check to just mean "you were the kid who was totally obsessed with owlbears when you were 7. You know all the random facts about them.". [/QUOTE]
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How to keep "recall lore" checks from ruining monster mystique?
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