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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="Hriston" data-source="post: 8196478" data-attributes="member: 6787503"><p>The way I see it, it’s not my job as DM to tell the player what their character remembers, so if the player describes their character attempting to recall information about a monster based on prior experience or research, etc., I ask the player (if they haven’t gone into sufficient detail already) what will be true about the monster if their character’s attempt is successful. If the outcome of this attempt at recall is in doubt and has a meaningful consequence of failure, then it’s resolved with an Intelligence check. On a success, the player’s assertion about the monster is correct. On a failure, it is revealed as incorrect in a way that is somehow disadvantageous to the players and their characters. </p><p></p><p>For example, in my current game, the party druid tracked some giant toads through a swamp to where he found them sleeping in burrows. He tried to remember from previous observation if the toads sleeping habits were such that they would remain asleep long enough for him to return to the rest of the party and bring them back before they woke up. I asked for an Intelligence (Nature) check which failed, the result of which was that his prior observations of the toads confirmed that they in fact would not remain asleep long enough but would have moved on by the time he returned.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8196478, member: 6787503"] The way I see it, it’s not my job as DM to tell the player what their character remembers, so if the player describes their character attempting to recall information about a monster based on prior experience or research, etc., I ask the player (if they haven’t gone into sufficient detail already) what will be true about the monster if their character’s attempt is successful. If the outcome of this attempt at recall is in doubt and has a meaningful consequence of failure, then it’s resolved with an Intelligence check. On a success, the player’s assertion about the monster is correct. On a failure, it is revealed as incorrect in a way that is somehow disadvantageous to the players and their characters. For example, in my current game, the party druid tracked some giant toads through a swamp to where he found them sleeping in burrows. He tried to remember from previous observation if the toads sleeping habits were such that they would remain asleep long enough for him to return to the rest of the party and bring them back before they woke up. I asked for an Intelligence (Nature) check which failed, the result of which was that his prior observations of the toads confirmed that they in fact would not remain asleep long enough but would have moved on by the time he returned. [/QUOTE]
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