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General Tabletop Discussion
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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="aco175" data-source="post: 8196487" data-attributes="member: 27385"><p>I try to give the benefit to the PCs. They are the ones that would have grown up in this world and heard the stories and studied in the academies and war schools. Most common monsters have a bunch of lore that is collected and told by campfires and in training. Some is wildly false and other stories are true. It is also hard to separate common things from players who have been playing for a long time to not know certain things. I kind of handwave common things like trolls and fire to stop regeneration. Wizards may have learned about acid as well. Some problems may occur when a PC grew up in isolation in a remote island like the movie Castaway and somehow knows all these things about trolls, but I tend to not worry about PCs like this. </p><p></p><p>There is also times when I change monsters to make ice trolls or fire trolls or such. PCs know that trolls and fire do not mix, but in the encounter I may describe the trolls living in a cave with torches and a bonfire in the grand cave. Some players may suspect something like other monsters or question the deal with these trolls, but tend to shoot fire until I tell them that the troll appears to heal from the fire. That's cool once in a while where now they can return to their school and talk about the time in the Fire Hills they ran into specific trolls that were immune to fire. That should be the exception though and not every monster is an albino dragon that is actually a red dragon and you thought it was a white- gotcha.</p></blockquote><p></p>
[QUOTE="aco175, post: 8196487, member: 27385"] I try to give the benefit to the PCs. They are the ones that would have grown up in this world and heard the stories and studied in the academies and war schools. Most common monsters have a bunch of lore that is collected and told by campfires and in training. Some is wildly false and other stories are true. It is also hard to separate common things from players who have been playing for a long time to not know certain things. I kind of handwave common things like trolls and fire to stop regeneration. Wizards may have learned about acid as well. Some problems may occur when a PC grew up in isolation in a remote island like the movie Castaway and somehow knows all these things about trolls, but I tend to not worry about PCs like this. There is also times when I change monsters to make ice trolls or fire trolls or such. PCs know that trolls and fire do not mix, but in the encounter I may describe the trolls living in a cave with torches and a bonfire in the grand cave. Some players may suspect something like other monsters or question the deal with these trolls, but tend to shoot fire until I tell them that the troll appears to heal from the fire. That's cool once in a while where now they can return to their school and talk about the time in the Fire Hills they ran into specific trolls that were immune to fire. That should be the exception though and not every monster is an albino dragon that is actually a red dragon and you thought it was a white- gotcha. [/QUOTE]
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How to keep "recall lore" checks from ruining monster mystique?
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