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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8196968" data-attributes="member: 30438"><p>There's a funny story there. I got back into gaming after a break when 4e came out, along with a bunch of friends that had likewise lapsed. I threw a band of trolls at the party and no one knew how to make them stay dead. For almost an hour, they'd kill the trolls, then the trolls would rise up and insult them while attacking, rinse repeat. Eventually the wizard just happened to use a fire-based power and they figured it out.</p><p></p><p>I thought that they were just trying to not metagame, but when I asked them, no, none of them remembered (or knew in the first place) how to properly kill a troll. Not even my twin brother, who I absolutely know fought trolls in the old days.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8196968, member: 30438"] There's a funny story there. I got back into gaming after a break when 4e came out, along with a bunch of friends that had likewise lapsed. I threw a band of trolls at the party and no one knew how to make them stay dead. For almost an hour, they'd kill the trolls, then the trolls would rise up and insult them while attacking, rinse repeat. Eventually the wizard just happened to use a fire-based power and they figured it out. I thought that they were just trying to not metagame, but when I asked them, no, none of them remembered (or knew in the first place) how to properly kill a troll. Not even my twin brother, who I absolutely know fought trolls in the old days. [/QUOTE]
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How to keep "recall lore" checks from ruining monster mystique?
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