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General Tabletop Discussion
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How to keep "recall lore" checks from ruining monster mystique?
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<blockquote data-quote="Li Shenron" data-source="post: 8196995" data-attributes="member: 1465"><p>To "recall" something, you need to know it in the first place. </p><p></p><p>I mostly just tell the players what their PCs have heard. There's no need for rolls. The info is narrative rather than mechanical (like "hobgoblins fight better when close to each other", without mechanical details). That's ok for common creatures.</p><p></p><p>I wouldn't be against telling actual abilities or stats, but only if the PC has actually studied those creatures. In that case, I'd go with some randomness so that its not entirely up to me. Knowledge Nature for animals would be fine, but I would not guarantee anything else for other creatures.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8196995, member: 1465"] To "recall" something, you need to know it in the first place. I mostly just tell the players what their PCs have heard. There's no need for rolls. The info is narrative rather than mechanical (like "hobgoblins fight better when close to each other", without mechanical details). That's ok for common creatures. I wouldn't be against telling actual abilities or stats, but only if the PC has actually studied those creatures. In that case, I'd go with some randomness so that its not entirely up to me. Knowledge Nature for animals would be fine, but I would not guarantee anything else for other creatures. [/QUOTE]
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How to keep "recall lore" checks from ruining monster mystique?
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