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How to keep women in the game?
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 7083283" data-attributes="member: 4441"><p>I am a woman, and for over half of my D&D career I've also been a DM. However, while I was just a player, I played in a few groups that had a grand total of two women between them (both of them experienced gamers who were also wives of other players). I stayed because I enjoyed the game, first and foremost. I found the game interesting in and of itself, read the manuals in my spare time, looked online for other material, even made some of my own. I enjoyed the game because I had been introduced to it by my dad. He carefully went over character creation for me and my sister, making sure we understood what everything mean and how the game mechanics worked. Our first game was under an experienced DM who was used to new players and made some allowances for our ignorance (allowing Dad to explain some nuances of the game during times when the DM was focusing on another player). He was also a DM who took things in stride, as new players often come up with some weird and strange things.</p><p></p><p>If you have new players in your game, women or not, just be a welcoming and accepting group. Do character creation as a group, if possible, and if not, make sure one or more people are on hand to make that process go easily. If the player doesn't know the rules yet, be sure to explain as you go along, and encourage the player to read the relevant book when they get the chance. Talk to the party as a whole about what kind of campaign you're doing, and encourage feedback (possibly after the game or via text/e-mail, if they're less comfortable speaking in front of the group). "Did you have fun tonight?" "You seemed quiet, is there something you would have liked to do in the game that you didn't get a chance to do?"</p><p></p><p>Good personal hygiene and a pleasant atmosphere I hope would be standard in any gaming group!</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 7083283, member: 4441"] I am a woman, and for over half of my D&D career I've also been a DM. However, while I was just a player, I played in a few groups that had a grand total of two women between them (both of them experienced gamers who were also wives of other players). I stayed because I enjoyed the game, first and foremost. I found the game interesting in and of itself, read the manuals in my spare time, looked online for other material, even made some of my own. I enjoyed the game because I had been introduced to it by my dad. He carefully went over character creation for me and my sister, making sure we understood what everything mean and how the game mechanics worked. Our first game was under an experienced DM who was used to new players and made some allowances for our ignorance (allowing Dad to explain some nuances of the game during times when the DM was focusing on another player). He was also a DM who took things in stride, as new players often come up with some weird and strange things. If you have new players in your game, women or not, just be a welcoming and accepting group. Do character creation as a group, if possible, and if not, make sure one or more people are on hand to make that process go easily. If the player doesn't know the rules yet, be sure to explain as you go along, and encourage the player to read the relevant book when they get the chance. Talk to the party as a whole about what kind of campaign you're doing, and encourage feedback (possibly after the game or via text/e-mail, if they're less comfortable speaking in front of the group). "Did you have fun tonight?" "You seemed quiet, is there something you would have liked to do in the game that you didn't get a chance to do?" Good personal hygiene and a pleasant atmosphere I hope would be standard in any gaming group! [/QUOTE]
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