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How to keep women in the game?
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<blockquote data-quote="mythago" data-source="post: 7086906" data-attributes="member: 3019"><p>"Quasi-realistic" is another way of saying "not realistic". </p><p></p><p>And it's not about whether a particular setting is or isn't 'okay'. If everyone in the group is happy with things, then by all means, set your game in Aggressively Unrealistic Medieval England and deviate from real history all you like. Port over a thinly-disguised version of GoT. Heck, run a strictly traditionalist game of <em>Murder-Hobo Lords of Gor</em> if that's what the GM and players clamor for.</p><p></p><p>But it's disingenuous to take a vastly <em>unrealistic</em> setting - cherry-picking bits here and there of "medieval Europe", slapping in new ones that never existed, and excising realistic elements that are boring or distasteful - and then insisting that elements A and B are there because realism demands it. As you note, it's a fantasy setting. So when a GM is happy to have wizards throwing fireballs, open borders, and a distinct lack of enforced monotheism, but insists that women can't be fighters or a lifted skirt clouds men's minds without fail or consequence, well. That's not actually a game with a historically-accurate setting. That's a game where the GM <em>wants</em> particular gender roles, but won't cop to it, instead letting History take the rap. (Poor History!)</p><p></p><p>Turning back to the actual subject of the discussion: it's a little difficult to get players to stick around for a game when the game itself, or its setting, takes away from their fun. And for rather a lot of people, "your PC is going to have to put up with the same crap as you do in real life! because realism!" is not something that makes a game sound like a fabulous way to spend a weekend.</p></blockquote><p></p>
[QUOTE="mythago, post: 7086906, member: 3019"] "Quasi-realistic" is another way of saying "not realistic". And it's not about whether a particular setting is or isn't 'okay'. If everyone in the group is happy with things, then by all means, set your game in Aggressively Unrealistic Medieval England and deviate from real history all you like. Port over a thinly-disguised version of GoT. Heck, run a strictly traditionalist game of [I]Murder-Hobo Lords of Gor[/I] if that's what the GM and players clamor for. But it's disingenuous to take a vastly [I]unrealistic[/I] setting - cherry-picking bits here and there of "medieval Europe", slapping in new ones that never existed, and excising realistic elements that are boring or distasteful - and then insisting that elements A and B are there because realism demands it. As you note, it's a fantasy setting. So when a GM is happy to have wizards throwing fireballs, open borders, and a distinct lack of enforced monotheism, but insists that women can't be fighters or a lifted skirt clouds men's minds without fail or consequence, well. That's not actually a game with a historically-accurate setting. That's a game where the GM [I]wants[/I] particular gender roles, but won't cop to it, instead letting History take the rap. (Poor History!) Turning back to the actual subject of the discussion: it's a little difficult to get players to stick around for a game when the game itself, or its setting, takes away from their fun. And for rather a lot of people, "your PC is going to have to put up with the same crap as you do in real life! because realism!" is not something that makes a game sound like a fabulous way to spend a weekend. [/QUOTE]
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