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How to keep women in the game?
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<blockquote data-quote="Lylandra" data-source="post: 7088533" data-attributes="member: 6816692"><p>Not wanting to attack you, but now it is you who sound dismissive of those who play "non-realistic/historic" fantasy. Without having any statistical proof, I'd guess that there are more fantasy TTRPGs out there which do not, for example, give male and female PCs different stat allocations, than those which do. And not every "gritty" or deadly medieval tech setting is based on our history or even our earth. Early DSA comes to my mind, which was very low-magic and also quite deadly but didn't care for what was between your character's legs. </p><p></p><p>If you want to play with aspects of a certain time period, then, okay, you can perfectly incorporate default sexism. But again, this ( strictly historic --- quasi-historic --- period flavoured --- non-historic ) is only one of many different axises on which a roleplaying game setting/system can differ. </p><p></p><p></p><p></p><p></p><p>agreed. And it seems like the women in your group really enjoy the game (which again, I can totally understand since a lot of women really like historic novels), so... have fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lylandra, post: 7088533, member: 6816692"] Not wanting to attack you, but now it is you who sound dismissive of those who play "non-realistic/historic" fantasy. Without having any statistical proof, I'd guess that there are more fantasy TTRPGs out there which do not, for example, give male and female PCs different stat allocations, than those which do. And not every "gritty" or deadly medieval tech setting is based on our history or even our earth. Early DSA comes to my mind, which was very low-magic and also quite deadly but didn't care for what was between your character's legs. If you want to play with aspects of a certain time period, then, okay, you can perfectly incorporate default sexism. But again, this ( strictly historic --- quasi-historic --- period flavoured --- non-historic ) is only one of many different axises on which a roleplaying game setting/system can differ. agreed. And it seems like the women in your group really enjoy the game (which again, I can totally understand since a lot of women really like historic novels), so... have fun ;) [/QUOTE]
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