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How to kill a black pudding
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<blockquote data-quote="Zephalon" data-source="post: 562556" data-attributes="member: 7979"><p><strong></strong></p><p><strong></strong></p><p><strong>Fact is, most critters don't have CR9 stamped on their forehead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></strong></p><p><strong>They will find out, after one of them is dust...</strong></p><p><strong></strong></p><p><strong>If this beast is the first to act, it just grapples someone (Improved Grab + Constrict ability) dealing slam + acid damage (4d6+4 damage, thats 18 on average), then drowns him in the water pond it is living in all the while dealing it's damage through constriction and furthermore destroying the victim's armor and weapons. Escaping the grapple will turn difficult for the hapless, it has Str 17 and is huge (grapple +16). The other party members just can't kill it in less than 4 rounds... (which would be 72 damage on average)</strong></p><p><strong></strong></p><p><strong>Even if the characters flee and equip themselves somehow, theres no way that a level 5 party has the resources to just buy tailor-made magical firepower against this beast. And sorry, i stated it's spell resistance wrong, it is SR20 not SR15...</strong></p><p><strong></strong></p><p><strong>This is a no-win encounter. The best you can hope for is cripple it's attack ability by splitting it into a few smaller critters (reminds me of terminator, lethal attacks couldn't stop him, just slow him down), and then using the mentioned acid flasks to destroy it or moving it into a trap (like a pit trap, it can't climb). The party is well advised to carry a LOT of extra weapons with them. I can't believe this encounter went through any playtesting. The only thing which i am missing is that the criter regenerates <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></strong></p></blockquote><p></p>
[QUOTE="Zephalon, post: 562556, member: 7979"] [B] Fact is, most critters don't have CR9 stamped on their forehead :-) They will find out, after one of them is dust... If this beast is the first to act, it just grapples someone (Improved Grab + Constrict ability) dealing slam + acid damage (4d6+4 damage, thats 18 on average), then drowns him in the water pond it is living in all the while dealing it's damage through constriction and furthermore destroying the victim's armor and weapons. Escaping the grapple will turn difficult for the hapless, it has Str 17 and is huge (grapple +16). The other party members just can't kill it in less than 4 rounds... (which would be 72 damage on average) Even if the characters flee and equip themselves somehow, theres no way that a level 5 party has the resources to just buy tailor-made magical firepower against this beast. And sorry, i stated it's spell resistance wrong, it is SR20 not SR15... This is a no-win encounter. The best you can hope for is cripple it's attack ability by splitting it into a few smaller critters (reminds me of terminator, lethal attacks couldn't stop him, just slow him down), and then using the mentioned acid flasks to destroy it or moving it into a trap (like a pit trap, it can't climb). The party is well advised to carry a LOT of extra weapons with them. I can't believe this encounter went through any playtesting. The only thing which i am missing is that the criter regenerates :-)[/b] [/QUOTE]
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