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How to kill a blue dragon?
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<blockquote data-quote="Turtlejay" data-source="post: 4549482" data-attributes="member: 70267"><p>This. 4e has a pretty player friendly design philosophy, and throwing an impossible fight at your party just because you are god of their world is not fun for anyone but you.</p><p></p><p>Some posters have mentioned various strategies that would have to have DM fiat to use, such as throwing javelins with ropes attatched or hiding in a cave. If your DM is doing this to be a jerk, then none of these is going to work. In fact, your characters should immediately start basting themselves in barbeque sauce since no matter what, a dragon is going to eat them.</p><p></p><p>Now, if you are fighting a dragon because your DM wants to challenge you, some of these ideas are cool. I reject all tactics that have some sort of expectation of foreknowledge (ie specific magic items or prepared spells or party makeups), and embrace the more creative suggestions like:</p><p></p><p> - Intimidate: Dragons are notoriously prideful creatures and I think attempting to scare one into leaving should be tough. However, using your bravado to shame/trick a dragon into trying to take a bite out of you should be reasonable.</p><p></p><p> - Bluff: If the player can roleplay or describe a sufficiently clever scenario that is followed up by a good roll, the dragon could be tricked into descending.</p><p></p><p> - Ranged attacks: Any character (except small ones) can use any weapon, they just don't get to apply the proficiency bonus to the roll. Having your characters all carry ranged weapons is a good idea anyways, but situations like this highlight it.</p><p></p><p> - Run and hide: The DM should allow a Nature or Dungeoneering roll to attempt to locate a good piece of shelter. At least good enough that the dragon has to descend to get line of sight for his attacks.</p><p></p><p> - Die: And roll up some twinky characters to teach your DM a lesson.</p><p></p><p>I guess that were I to run a situation like this the first bit might play out like a skill challenge, with successes giving the players progessively greater advantages, and failures costing surges. After a bit of theis set up the battlemat and get rolling. If I were a player, I would cry, since my paladin has only handaxes for his ranged weapon, currently. I think I should fix that asap.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4549482, member: 70267"] This. 4e has a pretty player friendly design philosophy, and throwing an impossible fight at your party just because you are god of their world is not fun for anyone but you. Some posters have mentioned various strategies that would have to have DM fiat to use, such as throwing javelins with ropes attatched or hiding in a cave. If your DM is doing this to be a jerk, then none of these is going to work. In fact, your characters should immediately start basting themselves in barbeque sauce since no matter what, a dragon is going to eat them. Now, if you are fighting a dragon because your DM wants to challenge you, some of these ideas are cool. I reject all tactics that have some sort of expectation of foreknowledge (ie specific magic items or prepared spells or party makeups), and embrace the more creative suggestions like: - Intimidate: Dragons are notoriously prideful creatures and I think attempting to scare one into leaving should be tough. However, using your bravado to shame/trick a dragon into trying to take a bite out of you should be reasonable. - Bluff: If the player can roleplay or describe a sufficiently clever scenario that is followed up by a good roll, the dragon could be tricked into descending. - Ranged attacks: Any character (except small ones) can use any weapon, they just don't get to apply the proficiency bonus to the roll. Having your characters all carry ranged weapons is a good idea anyways, but situations like this highlight it. - Run and hide: The DM should allow a Nature or Dungeoneering roll to attempt to locate a good piece of shelter. At least good enough that the dragon has to descend to get line of sight for his attacks. - Die: And roll up some twinky characters to teach your DM a lesson. I guess that were I to run a situation like this the first bit might play out like a skill challenge, with successes giving the players progessively greater advantages, and failures costing surges. After a bit of theis set up the battlemat and get rolling. If I were a player, I would cry, since my paladin has only handaxes for his ranged weapon, currently. I think I should fix that asap. Jay [/QUOTE]
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