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How to kill a blue dragon?
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<blockquote data-quote="equusasinus" data-source="post: 4551131" data-attributes="member: 80042"><p>This thread was once about combat options for players vs a dragon.</p><p>It has now turned into discussions about what type of game people prefer and there is no longer any answer or point.</p><p></p><p>In some games (I guess games like Dr Procor's) it's expected the players will win, that the DM will only give beatable monsters, and if somehow something goes wrong the DM will fix it so that the players do win even to the point of having intelligent monsters act like idiots or having cheesy random events save them. This is not a criticism. But, not every group plays D&D like that. In some games the players might realise they have accidentally aggroed a level 6 solo and that they WILL die here if they fight it, so they would be trying to escape. And the monster in that case will be using the full extent of its powers the best way it can (subject to roleplaying its personality).</p><p></p><p>So much depends on what sort of game you play, so can we please get back to discussion of the combat options and not trying to discuss what is good or bad for the DM/players because that will only apply in a limited number of games.</p><p></p><p>I have a seen a 3.5 edition dragon go down in 5 minutes (the players rush in and hit it) and I have seen the same fight take three game sessions. (Dragon has spells, dragon has higher INT score than the characters i.e. is cleverer than the party, dragon is paranoid and endlessly patient ... play it like an organised crime boss. You can bet in this type of game, this dragon will not be charging the fighter when it could just teleport away to its _other_ lair and drop the roof of this one on the player's heads). Of course the players would survive as they'd be expecting that, and posted a scout outside to see where the beast sneaked off to, if it sneaked off, or if any reinforcements are coming and the invisible/etherial scout will shout "it's attacking the mountain top, GET OUT FAST"... but it's clearly a very different type of game to "charge and swing". A charge and swing party would be dead without ever even seeing the dragon.</p><p></p><p>So really, can we get back on topic please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Some people *want* their monsters to use all their abilties as best as they can.</p></blockquote><p></p>
[QUOTE="equusasinus, post: 4551131, member: 80042"] This thread was once about combat options for players vs a dragon. It has now turned into discussions about what type of game people prefer and there is no longer any answer or point. In some games (I guess games like Dr Procor's) it's expected the players will win, that the DM will only give beatable monsters, and if somehow something goes wrong the DM will fix it so that the players do win even to the point of having intelligent monsters act like idiots or having cheesy random events save them. This is not a criticism. But, not every group plays D&D like that. In some games the players might realise they have accidentally aggroed a level 6 solo and that they WILL die here if they fight it, so they would be trying to escape. And the monster in that case will be using the full extent of its powers the best way it can (subject to roleplaying its personality). So much depends on what sort of game you play, so can we please get back to discussion of the combat options and not trying to discuss what is good or bad for the DM/players because that will only apply in a limited number of games. I have a seen a 3.5 edition dragon go down in 5 minutes (the players rush in and hit it) and I have seen the same fight take three game sessions. (Dragon has spells, dragon has higher INT score than the characters i.e. is cleverer than the party, dragon is paranoid and endlessly patient ... play it like an organised crime boss. You can bet in this type of game, this dragon will not be charging the fighter when it could just teleport away to its _other_ lair and drop the roof of this one on the player's heads). Of course the players would survive as they'd be expecting that, and posted a scout outside to see where the beast sneaked off to, if it sneaked off, or if any reinforcements are coming and the invisible/etherial scout will shout "it's attacking the mountain top, GET OUT FAST"... but it's clearly a very different type of game to "charge and swing". A charge and swing party would be dead without ever even seeing the dragon. So really, can we get back on topic please :-) Some people *want* their monsters to use all their abilties as best as they can. [/QUOTE]
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