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How to kill a blue dragon?
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<blockquote data-quote="Engilbrand" data-source="post: 4551300" data-attributes="member: 44184"><p>Shenanigans. The books say numerous times that you can flavor things any way that you wish. Most things in the books really are just mechanics. Sure, they give you a default flavor and a default setting, but you don't need to use those.</p><p>How does Phantom Chasm make sense at all? Why wouldn't most enemies just laugh at it? If they don't start falling, they know that it's fake. The key to the power is that it is an illusion that effects the mind. True, it's not a fear effect, but it does make the target sense something that isn't there.</p><p>Plane Sailing, if you want to houserule things to screw over players, that's fine. But don't just laugh at it and insinuate that it's ridiculous and stupid. You wonder why most of use would allow it? It's because we've read the books and subscribe to the ideas of 4th edition. Other than "Say Yes." there's an inherent idea that DMs shouldn't be out to screw players.</p><p>Also, if you're going to houserule something like this, I would hope that you would tell your players. Actually, I hope that you tell all of your players all of your houserules for powers. Because I know that if I do something by the rules when I'm playing, and the DM laughs at me and says, "No. That's not the way that it works." I get pissed.</p><p>It's no different than telling the Ranger that his arrow didn't hit because there's a lot of wind that you didn't tell him about. Or the Fighter can't hit the monster because it's wearing armor. If that's the case, what's the point of playing?</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4551300, member: 44184"] Shenanigans. The books say numerous times that you can flavor things any way that you wish. Most things in the books really are just mechanics. Sure, they give you a default flavor and a default setting, but you don't need to use those. How does Phantom Chasm make sense at all? Why wouldn't most enemies just laugh at it? If they don't start falling, they know that it's fake. The key to the power is that it is an illusion that effects the mind. True, it's not a fear effect, but it does make the target sense something that isn't there. Plane Sailing, if you want to houserule things to screw over players, that's fine. But don't just laugh at it and insinuate that it's ridiculous and stupid. You wonder why most of use would allow it? It's because we've read the books and subscribe to the ideas of 4th edition. Other than "Say Yes." there's an inherent idea that DMs shouldn't be out to screw players. Also, if you're going to houserule something like this, I would hope that you would tell your players. Actually, I hope that you tell all of your players all of your houserules for powers. Because I know that if I do something by the rules when I'm playing, and the DM laughs at me and says, "No. That's not the way that it works." I get pissed. It's no different than telling the Ranger that his arrow didn't hit because there's a lot of wind that you didn't tell him about. Or the Fighter can't hit the monster because it's wearing armor. If that's the case, what's the point of playing? [/QUOTE]
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