Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to kill a blue dragon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Proctor" data-source="post: 4551370" data-attributes="member: 78547"><p>Actually, we already did a pretty good job of discussing the PC's options. The reason why we stopped, was because there were no options left. Anyone without a decent ranged 20 attack would've been left out right off the bat with the way the Dragon was fighting. Additionally, if we were to use the whole "Burst 2 power should extend the Dragon's range to 22 squares" thing, then it would've gotten even worse. Magic Missile would no longer reach him, and even some of the ranged weapons wouldn't. It would be basically be the Archer Ranger (if he didn't go TWF) versus the Dragon, mostly relying on At-Wills because his Encounter and Daily powers will run out in the first few rounds. And he'll be at long range.</p><p></p><p>That about covers the combat options. What's to discuss? We also discussed running and hiding, but a lot of people felt that this wasn't an option since the DM obviously wasn't really trying to be fair if he has a Dragon flying at 22 sqaures pelting them from out of range.</p><p></p><p>I mean, if we're going for unfair, why not just do it right and have them fight Orcus? Scaled down of course...as I'm sure that aura surrounding him will work out lovely when players only have 50 hit points.</p><p></p><p>The fact is, not all things are really fair to players at low levels. There are a lot of abilities that they're lacking, they don't have a lot of encounter/daily powers to fall back on, and magic weapons aren't a ton of help since they can only use 1 per day. Throwing something at them that just <strong>automatically invalidates 4 out of 5 party members</strong> is not something a DM should be doing. It doesn't mean he can't have danger, it's just that he's being cruel when he's creating a situation where only one character can even fight the level 6 solo. Heck, even if the Ranger manages to beat him, was it an exciting fight? Personally, since I'm the party Fighter and couldn't do anything here, I would've just said "Okay, I'm going out for a smoke and to make some phone calls. Assume I just use Total Defense every round or something. See ya in like 20 minutes."</p><p></p><p>Now, the only other option that I see would be to simply play the Dragon such that he occasionally comes lower and engages the players more directly. This gives them a chance to do something to get him down on the ground where the rest of the players can do something.</p><p></p><p>If it's flying at 22 squares it's not. It's personality block specifically talks about using it's breath weapon (first target must be within 10 squares) and frightful presense, which is a close burst 5. So according to the MM, any DM that's only flying at 22 squares and using the lightning burst has already thrown RPing the Dragon out the window.</p><p></p><p>Now, if you want to talk about a party fighting a Dragon that is dipping down within 5 and 10 squares of the PC's every couple of rounds, we can do that...and that would be useful too, since you could actually involve all the party members in such a fight. That's not what we've been talking about so far though.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4551370, member: 78547"] Actually, we already did a pretty good job of discussing the PC's options. The reason why we stopped, was because there were no options left. Anyone without a decent ranged 20 attack would've been left out right off the bat with the way the Dragon was fighting. Additionally, if we were to use the whole "Burst 2 power should extend the Dragon's range to 22 squares" thing, then it would've gotten even worse. Magic Missile would no longer reach him, and even some of the ranged weapons wouldn't. It would be basically be the Archer Ranger (if he didn't go TWF) versus the Dragon, mostly relying on At-Wills because his Encounter and Daily powers will run out in the first few rounds. And he'll be at long range. That about covers the combat options. What's to discuss? We also discussed running and hiding, but a lot of people felt that this wasn't an option since the DM obviously wasn't really trying to be fair if he has a Dragon flying at 22 sqaures pelting them from out of range. I mean, if we're going for unfair, why not just do it right and have them fight Orcus? Scaled down of course...as I'm sure that aura surrounding him will work out lovely when players only have 50 hit points. The fact is, not all things are really fair to players at low levels. There are a lot of abilities that they're lacking, they don't have a lot of encounter/daily powers to fall back on, and magic weapons aren't a ton of help since they can only use 1 per day. Throwing something at them that just [B]automatically invalidates 4 out of 5 party members[/B] is not something a DM should be doing. It doesn't mean he can't have danger, it's just that he's being cruel when he's creating a situation where only one character can even fight the level 6 solo. Heck, even if the Ranger manages to beat him, was it an exciting fight? Personally, since I'm the party Fighter and couldn't do anything here, I would've just said "Okay, I'm going out for a smoke and to make some phone calls. Assume I just use Total Defense every round or something. See ya in like 20 minutes." Now, the only other option that I see would be to simply play the Dragon such that he occasionally comes lower and engages the players more directly. This gives them a chance to do something to get him down on the ground where the rest of the players can do something. If it's flying at 22 squares it's not. It's personality block specifically talks about using it's breath weapon (first target must be within 10 squares) and frightful presense, which is a close burst 5. So according to the MM, any DM that's only flying at 22 squares and using the lightning burst has already thrown RPing the Dragon out the window. Now, if you want to talk about a party fighting a Dragon that is dipping down within 5 and 10 squares of the PC's every couple of rounds, we can do that...and that would be useful too, since you could actually involve all the party members in such a fight. That's not what we've been talking about so far though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to kill a blue dragon?
Top