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How to kill a blue dragon?
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<blockquote data-quote="Engilbrand" data-source="post: 4555078" data-attributes="member: 44184"><p>Lizard, I usually read your posts as rather critical of 4th edition. I haven't seen them in a while, though. I hope that your post was not in jest. Because it's exactly how I look at it all.</p><p>When I DM, that's the sort of stuff that I do. There's a Swordmage power that roots a guy in place through magical energy. I described the ground coming up around the guys legs. When he teleported away, the ground reformed around him. He was confused, but he got it. There was a point where something hit him hard and said that he would take damage if he moved. I described the guy hitting the ground and causing a chunk of rock to hit him. The other rocks around him were vibrating off of the ground. When he moved, they flew through the air and slammed into him. He thought that it was pretty cool.</p><p>It's through reflavoring, as has been said, that people are able to describe Rays of Frost and ghosts causing the person to feel cold, or Cloud of Daggers suddenly having zombie hands burst from the ground.</p><p>The mechanics are not the physics of the game world. People only yell the moves they're doing in anime and certain martial arts movies. In D&D, they spin around and hack at someone's neck, or they put a shoulder into a shield and use the proximity to pin a foot to the ground.</p><p>It's why the book flat out states that you should feel free to reflavor anything. The powers, the flavor text, and the names are all tied together for the default assumptions of the world, but it's only the mechanics that matter.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4555078, member: 44184"] Lizard, I usually read your posts as rather critical of 4th edition. I haven't seen them in a while, though. I hope that your post was not in jest. Because it's exactly how I look at it all. When I DM, that's the sort of stuff that I do. There's a Swordmage power that roots a guy in place through magical energy. I described the ground coming up around the guys legs. When he teleported away, the ground reformed around him. He was confused, but he got it. There was a point where something hit him hard and said that he would take damage if he moved. I described the guy hitting the ground and causing a chunk of rock to hit him. The other rocks around him were vibrating off of the ground. When he moved, they flew through the air and slammed into him. He thought that it was pretty cool. It's through reflavoring, as has been said, that people are able to describe Rays of Frost and ghosts causing the person to feel cold, or Cloud of Daggers suddenly having zombie hands burst from the ground. The mechanics are not the physics of the game world. People only yell the moves they're doing in anime and certain martial arts movies. In D&D, they spin around and hack at someone's neck, or they put a shoulder into a shield and use the proximity to pin a foot to the ground. It's why the book flat out states that you should feel free to reflavor anything. The powers, the flavor text, and the names are all tied together for the default assumptions of the world, but it's only the mechanics that matter. [/QUOTE]
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How to kill a blue dragon?
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