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How to kill a blue dragon?
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<blockquote data-quote="DrSpunj" data-source="post: 4556914" data-attributes="member: 994"><p>But overall it sounds very natural for the Young Blue to strafe a round or three and, if it gave more damage to the PCs than it took, fly away for awhile feeling superior. As a DM that might be the best way to get my players to really focus on how the PCs can best deal with this threat. They might or might not have the right combination of ranged weapons, powers, magic items and whatever else to truly take this Young Blue on with a reasonable chance of success. If they do, great, the next time I bring him back around I know we're probably going to really get into this battle.</p><p></p><p>If not, the next time I bring him around I'll strafe them a few more times and my players will hopefully run & hide or have already beat feet out of the dragon's hunting range and I've just added another name to my DM's list of "recurring villains", probably after the party has taken time to outfit themselves better and are looking <em>forward</em> to fighting that arrogant dragon again.</p><p></p><p>That's a win-win situation for everyone! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And for the record, I'd be okay with a player reflavoring the Illusion spell, but since I don't allow anything from Dragon without my explicit approval hopefully we would have reworked the flavor text & name well before we actually came across this situation in a game. I agree with Dragon material being not playtested & edited to the same standards as book material. There's a lot of good stuff in there idea-wise, though, to build around if a player is looking for something specific for a good character concept.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4556914, member: 994"] But overall it sounds very natural for the Young Blue to strafe a round or three and, if it gave more damage to the PCs than it took, fly away for awhile feeling superior. As a DM that might be the best way to get my players to really focus on how the PCs can best deal with this threat. They might or might not have the right combination of ranged weapons, powers, magic items and whatever else to truly take this Young Blue on with a reasonable chance of success. If they do, great, the next time I bring him back around I know we're probably going to really get into this battle. If not, the next time I bring him around I'll strafe them a few more times and my players will hopefully run & hide or have already beat feet out of the dragon's hunting range and I've just added another name to my DM's list of "recurring villains", probably after the party has taken time to outfit themselves better and are looking [i]forward[/i] to fighting that arrogant dragon again. That's a win-win situation for everyone! :D And for the record, I'd be okay with a player reflavoring the Illusion spell, but since I don't allow anything from Dragon without my explicit approval hopefully we would have reworked the flavor text & name well before we actually came across this situation in a game. I agree with Dragon material being not playtested & edited to the same standards as book material. There's a lot of good stuff in there idea-wise, though, to build around if a player is looking for something specific for a good character concept. Thanks [/QUOTE]
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How to kill a blue dragon?
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