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How to kills a dragon... Help with a Warforged Juggernaut build?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6184982" data-attributes="member: 6678119"><p>I guess I'll reply from the bottom up since I'm not very keen on multiquoting at the moment. I might warm up to it though.</p><p></p><p>Never seen that Gun-Fu build before, but I'll take a look at it if only to get a nice laugh at how broken it might be.</p><p></p><p>Even without aptitude cheese for the daze and ricochet, the build does have some fun uses since not needing to be in melee to use knockdown and such is quite nice.</p><p></p><p>Frenzy is still useful for the strength (and thus accuracy and damage) boost, but I agree the boost to PA from simply being in the class tends to be the better feature. Although some DMs do allow a character with the <a href="http://dndtools.eu/feats/book-of-exalted-deeds--52/righteous-wrath--2458/" target="_blank">Righteous Wrath</a> feat to be able to distinguish friends from foes, but that's definitely a houserule.</p><p></p><p>Ah, now I see what you were referring to. The item is the Shadow Cloak. For 5,500g, it's likewise a great buy.</p><p></p><p>Depending on how far one takes knockback and knockdown they'd still be somewhat useful. Size increases certainly help in this regard, and since the build can do it at range (quite a long range at that due to doubling the throw distance a couple times) there is a buffer.</p><p></p><p>Yeah, it's a generally crappy spell. I made a <a href="http://www.minmaxboards.com/index.php?topic=10104.0" target="_blank">thread about it on MMB</a> asking if it could be optimized and one of the suggestions was the Nightmare Spinner adaptation published in Complete Mage which would allow it to ignore immunities to enchantment spells like the Dread Witch from Heroes of Horror can ignore things immune to fear.</p><p></p><p></p><p></p><p>I wouldn't say alignments are idiotic rules since they have created interesting debates on what alignment and such actually entails which leads into questioning morality itself and the basis for how we come to think about things the way we do. But that's not something some games can or want to explore, so cutting (or tweaking) alignment can certainly be useful. Multiclass XP penalties are definitely idiotic though, yes. Not all character ideas can be realized with one or even two classes.</p><p></p><p>lol, I would hope Asmodeus would be intelligent enough to use a better foothold than an easily forgotten/taken down website.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6184982, member: 6678119"] I guess I'll reply from the bottom up since I'm not very keen on multiquoting at the moment. I might warm up to it though. Never seen that Gun-Fu build before, but I'll take a look at it if only to get a nice laugh at how broken it might be. Even without aptitude cheese for the daze and ricochet, the build does have some fun uses since not needing to be in melee to use knockdown and such is quite nice. Frenzy is still useful for the strength (and thus accuracy and damage) boost, but I agree the boost to PA from simply being in the class tends to be the better feature. Although some DMs do allow a character with the [url=http://dndtools.eu/feats/book-of-exalted-deeds--52/righteous-wrath--2458/]Righteous Wrath[/url] feat to be able to distinguish friends from foes, but that's definitely a houserule. Ah, now I see what you were referring to. The item is the Shadow Cloak. For 5,500g, it's likewise a great buy. Depending on how far one takes knockback and knockdown they'd still be somewhat useful. Size increases certainly help in this regard, and since the build can do it at range (quite a long range at that due to doubling the throw distance a couple times) there is a buffer. Yeah, it's a generally crappy spell. I made a [url=http://www.minmaxboards.com/index.php?topic=10104.0]thread about it on MMB[/url] asking if it could be optimized and one of the suggestions was the Nightmare Spinner adaptation published in Complete Mage which would allow it to ignore immunities to enchantment spells like the Dread Witch from Heroes of Horror can ignore things immune to fear. I wouldn't say alignments are idiotic rules since they have created interesting debates on what alignment and such actually entails which leads into questioning morality itself and the basis for how we come to think about things the way we do. But that's not something some games can or want to explore, so cutting (or tweaking) alignment can certainly be useful. Multiclass XP penalties are definitely idiotic though, yes. Not all character ideas can be realized with one or even two classes. lol, I would hope Asmodeus would be intelligent enough to use a better foothold than an easily forgotten/taken down website. [/QUOTE]
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How to kills a dragon... Help with a Warforged Juggernaut build?
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