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How to kills a dragon... Help with a Warforged Juggernaut build?
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<blockquote data-quote="Imaginari" data-source="post: 6185002" data-attributes="member: 61142"><p>Okay, let me give a bit more backstory, perhaps to provide a direction for the build that isn't purely mechanical. I'll also point out some specific advantages my DM has granted and my goals for the build below. The challenge for me is trying to find or figure out a cool build that means these goals.</p><p></p><p><strong>Backstory</strong></p><p>The character I'll be playing was constructed by one dragon for the express purpose of killing another dragon. He was designed and built purely as a weapon. (And though I'm building the character with normal "levels" for balance, he was likely built at his current level rather than having lived and gained xp through the normal leveling process.) He started life as a construct, but was at some point granted a soul by the dragon he was meant to kill. After he gained his soul and his own freewill, he wondered into the world. Years and years passed, and the world changed, though he did not age. Now his creator wants him dead. And there is a high chance he will at some point fulfill his mission of killing a dragon. </p><p></p><p>You might now see why playing a warforged might fit, particularly a Juggernaut which is far more construct like. And perhaps also why I was considering the half-golem template, though I agree that it might not be worth the +3 LA. </p><p></p><p><strong>Mechanics</strong></p><p><strong></strong>The DM has allowed me to make a large character. My first thought was get to "large" by using a permanency spell, but this has the disadvantage of being dispel-able which could suck. The DM had an alternate suggestion. He has allowed me to create a Huge character with a permanent "reduce person" on him, so he's the more manageable size of large. This has a number of cool things about it. First it would be great fun to play a large character. Second, if it does get dispelled, he just get larger, which will of course be good and bad, but will definitely lead to fun role-playing. Lastly, using the Monster Manual size advancement charger, this would provide a huge stat bump (+16 Str, -4 Dex, +8 Con, +5 Natural Armor, -2 AC/Att ) at the cost of +2 LA which the DM okay'ed, minus of course the "reduce person" stat changes back down to size large. </p><p></p><p>As for classes, I have 16 lvls to play with. </p><p></p><p><strong>Goals</strong></p><p><strong></strong>1) He should be designed to fight dragons, both offensively and defensively. For example, flight will likely be important (from a magic item?), and trip might be less useful for example.</p><p>2) He should be designed to take advantage of his large size and stat bonuses. Power attack is an obvious example here. But not necessarily required.</p><p>3) He needs to be able to wield a two-handed weapon as part of his build or attack. This relates more to an cool story item in the game, but also who can argue against a large warforged with a polearm perhaps? This isn't a hard and fast rule, but it dovetails well with goal 2.</p><p>4) He should fill a front line fighter role. The rest of the party is slight squishy and someone needs to be able to go toe-to-toe or at least.</p><p>5) He should be somewhat construct like. This can be achieved perhaps through story and description, but it can't hurt if he shared some construct traits. </p><p></p><p>That all said, I'm open to any ideas and suggestions for directions or builds. Several good ones have already been listed above that could be adapted. I don't know anything about the ToB and many have said it is very useful. I have some reading to do here. Things that dovetail with the Juggernaut class was my first approach, but I'm open to other ideas and approaches for fighters. I also considered classes like Warhulk, but ended up not going that route, though again, I'm open.</p><p></p><p>Questions?</p><p></p><p>~imagainari</p></blockquote><p></p>
[QUOTE="Imaginari, post: 6185002, member: 61142"] Okay, let me give a bit more backstory, perhaps to provide a direction for the build that isn't purely mechanical. I'll also point out some specific advantages my DM has granted and my goals for the build below. The challenge for me is trying to find or figure out a cool build that means these goals. [B]Backstory[/B] The character I'll be playing was constructed by one dragon for the express purpose of killing another dragon. He was designed and built purely as a weapon. (And though I'm building the character with normal "levels" for balance, he was likely built at his current level rather than having lived and gained xp through the normal leveling process.) He started life as a construct, but was at some point granted a soul by the dragon he was meant to kill. After he gained his soul and his own freewill, he wondered into the world. Years and years passed, and the world changed, though he did not age. Now his creator wants him dead. And there is a high chance he will at some point fulfill his mission of killing a dragon. You might now see why playing a warforged might fit, particularly a Juggernaut which is far more construct like. And perhaps also why I was considering the half-golem template, though I agree that it might not be worth the +3 LA. [B]Mechanics [/B]The DM has allowed me to make a large character. My first thought was get to "large" by using a permanency spell, but this has the disadvantage of being dispel-able which could suck. The DM had an alternate suggestion. He has allowed me to create a Huge character with a permanent "reduce person" on him, so he's the more manageable size of large. This has a number of cool things about it. First it would be great fun to play a large character. Second, if it does get dispelled, he just get larger, which will of course be good and bad, but will definitely lead to fun role-playing. Lastly, using the Monster Manual size advancement charger, this would provide a huge stat bump (+16 Str, -4 Dex, +8 Con, +5 Natural Armor, -2 AC/Att ) at the cost of +2 LA which the DM okay'ed, minus of course the "reduce person" stat changes back down to size large. As for classes, I have 16 lvls to play with. [B]Goals [/B]1) He should be designed to fight dragons, both offensively and defensively. For example, flight will likely be important (from a magic item?), and trip might be less useful for example. 2) He should be designed to take advantage of his large size and stat bonuses. Power attack is an obvious example here. But not necessarily required. 3) He needs to be able to wield a two-handed weapon as part of his build or attack. This relates more to an cool story item in the game, but also who can argue against a large warforged with a polearm perhaps? This isn't a hard and fast rule, but it dovetails well with goal 2. 4) He should fill a front line fighter role. The rest of the party is slight squishy and someone needs to be able to go toe-to-toe or at least. 5) He should be somewhat construct like. This can be achieved perhaps through story and description, but it can't hurt if he shared some construct traits. That all said, I'm open to any ideas and suggestions for directions or builds. Several good ones have already been listed above that could be adapted. I don't know anything about the ToB and many have said it is very useful. I have some reading to do here. Things that dovetail with the Juggernaut class was my first approach, but I'm open to other ideas and approaches for fighters. I also considered classes like Warhulk, but ended up not going that route, though again, I'm open. Questions? ~imagainari [/QUOTE]
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