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How to kills a dragon... Help with a Warforged Juggernaut build?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6185012" data-attributes="member: 6678119"><p>If you were looking at War Hulk, keep in mind there is errata for it and Miniatures Handbook found at <a href="http://www.wizards.com/default.asp?x=dnd/mi/20031030x" target="_blank">http://www.wizards.com/default.asp?x=dnd/mi/20031030x</a>. Mostly it just clarifies that Mighty Swing is an attack action, not a standard action. Full attack several squares! And you can negate the loss of BAB by using a weapon with the Skillful enhancement from Complete Arcane, page 144.</p><p></p><p>You'll want to look at <a href="http://www.giantitp.com/forums/showthread.php?t=187851" target="_blank">http://www.giantitp.com/forums/showthread.php?t=187851</a> for some ideas on getting flight for the character.</p><p></p><p>Other weapon enhancements that might interest you are the Dispelling and Dragondoom enhancements in the MiC, page 33. If you have a backup ranged weapon, the Dragonhunter enhancement on the same page might be useful. The Magebane enhancement from Complete Arcane page 143 might also be a good bet.</p><p></p><p>Is the character already immune to a dragon's Frightful Presence? If not, you'll want to get him immune to fear effects and such. I don't have any suggestions for that off the top of my head though, sorry.</p><p></p><p>Edit: Whoops. Looks like WFJ grants immunity to mind-affecting stuff, which would mean no worries about fear effects from anyone except a Dread Witch. And speaking of WFJ, getting <a href="http://dndtools.eu/feats/races-of-stone--82/knockback--1724/" target="_blank">Knockback</a> with it would actually be nicely synergistic due to Superior Bull Rush, which allows it to add its armor spike damage plus strength mod onto any bull rush. Now I'm reminded of a build combining Knockback with Dervish to amusing effects.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6185012, member: 6678119"] If you were looking at War Hulk, keep in mind there is errata for it and Miniatures Handbook found at [URL]http://www.wizards.com/default.asp?x=dnd/mi/20031030x[/URL]. Mostly it just clarifies that Mighty Swing is an attack action, not a standard action. Full attack several squares! And you can negate the loss of BAB by using a weapon with the Skillful enhancement from Complete Arcane, page 144. You'll want to look at [URL]http://www.giantitp.com/forums/showthread.php?t=187851[/URL] for some ideas on getting flight for the character. Other weapon enhancements that might interest you are the Dispelling and Dragondoom enhancements in the MiC, page 33. If you have a backup ranged weapon, the Dragonhunter enhancement on the same page might be useful. The Magebane enhancement from Complete Arcane page 143 might also be a good bet. Is the character already immune to a dragon's Frightful Presence? If not, you'll want to get him immune to fear effects and such. I don't have any suggestions for that off the top of my head though, sorry. Edit: Whoops. Looks like WFJ grants immunity to mind-affecting stuff, which would mean no worries about fear effects from anyone except a Dread Witch. And speaking of WFJ, getting [url=http://dndtools.eu/feats/races-of-stone--82/knockback--1724/]Knockback[/url] with it would actually be nicely synergistic due to Superior Bull Rush, which allows it to add its armor spike damage plus strength mod onto any bull rush. Now I'm reminded of a build combining Knockback with Dervish to amusing effects. [/QUOTE]
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