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How to knock someone out..
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<blockquote data-quote="Darkness" data-source="post: 1951582" data-attributes="member: 13"><p>Well, if you do Wound damage to someone, there's always a chance they're knocked out.</p><p>You can also grapple someone if you want to take them prisoner.</p><p></p><p>So much for tactics. Now to something entirely different...</p><p></p><p></p><p>The Vitality rules were first used in the Star Wars RPG, so it might be helpful to look how SW handled knocking people out.</p><p></p><p>Specifically, it has a Stun setting for blasters. There were also some stun-only weapons, like stun rods. It works like this: <ul> <li data-xf-list-type="ul">When you're hit with a blaster set on stun, you must make a Fortitude save.</li> <li data-xf-list-type="ul">If you fail this save, you're knocked out for 1d4+1 rounds.</li> <li data-xf-list-type="ul">If you succeed, you're stunned for 1 round.</li> <li data-xf-list-type="ul">Stun attacks using a ranged weapon are limited to a range of 4 meters (12', let's call it 15').</li> <li data-xf-list-type="ul">A weapon set on stun cannot score a critical hit.</li> <li data-xf-list-type="ul">The save DC of the Fortitude save varies by weapon (from 10 to 18).</li> </ul><p></p><p>Let's see. D&D weapons have no stun setting; they're always lethal unless you attack very carefully. So let's use the usual D&D rules for attacking to deal nonlethal damage (i.e., -4 to hit unless you have a special ability that allows you to ignore this penalty, like e.g., a monk). I'd also disallow using ranged weapons for this purpose, per the normal D&D nonlethal attack rules.</p><p>Now for the save DC... It probably shouldn't be very high; it might unbalance combats too much if you could knock out tough opponents easily. Maybe make a normal damage roll and base the DC on that. E.g., DC 10 + 1 per 5 damage the attack would normally have done. (See the SW summary, above, for what happens on an unsuccessful save. Maybe let successful saves prevent all effects - your choice.)</p><p></p><p>You'll need to consider what creature Types will be immune to this. Undead and Constructs should be and IMO Elementals and Plants too.</p><p></p><p>I hope it helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 1951582, member: 13"] Well, if you do Wound damage to someone, there's always a chance they're knocked out. You can also grapple someone if you want to take them prisoner. So much for tactics. Now to something entirely different... The Vitality rules were first used in the Star Wars RPG, so it might be helpful to look how SW handled knocking people out. Specifically, it has a Stun setting for blasters. There were also some stun-only weapons, like stun rods. It works like this:[list][*]When you're hit with a blaster set on stun, you must make a Fortitude save.[*]If you fail this save, you're knocked out for 1d4+1 rounds.[*]If you succeed, you're stunned for 1 round.[*]Stun attacks using a ranged weapon are limited to a range of 4 meters (12', let's call it 15').[*]A weapon set on stun cannot score a critical hit.[*]The save DC of the Fortitude save varies by weapon (from 10 to 18).[/list] Let's see. D&D weapons have no stun setting; they're always lethal unless you attack very carefully. So let's use the usual D&D rules for attacking to deal nonlethal damage (i.e., -4 to hit unless you have a special ability that allows you to ignore this penalty, like e.g., a monk). I'd also disallow using ranged weapons for this purpose, per the normal D&D nonlethal attack rules. Now for the save DC... It probably shouldn't be very high; it might unbalance combats too much if you could knock out tough opponents easily. Maybe make a normal damage roll and base the DC on that. E.g., DC 10 + 1 per 5 damage the attack would normally have done. (See the SW summary, above, for what happens on an unsuccessful save. Maybe let successful saves prevent all effects - your choice.) You'll need to consider what creature Types will be immune to this. Undead and Constructs should be and IMO Elementals and Plants too. I hope it helps. :) [/QUOTE]
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